Donkey Rat
CR 1/4
XP 100
N Small animal
Init +3; Senses low-light vision, scent; Perception +4
DEFENSE
AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 5 (1d8+1)
Fort +3, Ref +5, Will +1
OFFENSE
Speed 30 ft., swim 20 ft.
Melee bite +0 (1d3–2)
STATISTICS
Str 6, Dex 17, Con 13, Int 2, Wis 13, Cha 4
Base Atk +0; CMB +1; CMD 9 (13 vs. trip)
Feats Skill Focus (Perception)
Skills Perception +4, Stealth +15, Swim +11
SPECIAL ABILITIES
Familiar
The master of a donkey rat familiar gains a +2 bonus on Fortitude saves.
Editor's Notes
Lots of issues for such a small creature:
1. Melee is incorrect. (+0 BAB + 1 size - 2 STR = -1)
Melee bite -1 (1d3-2)
2. CMB is incorrect. It should be:
CMB -3 (+0 BAB - 1 size -2 STR)
3. CMD is incorrect. It should be:
CMD 10 (10 base +0 BAB -1 size -2 STR +3 DEX)
4. Stealth is incorrect. It should be:
Stealth +11 (1 rank +3 class +3 DEX +4 size)
5. Swim is incorrect. It should be:
Swim +6 (-2 STR +8 swim speed)
GM's are encouraged to use these amounts.
ECOLOGY
Environment temperate coast or forest
Organization solitary, pair, or nest (3–12)
Treasure none
Donkey rats are brown or snowy white rodents the size of small dogs, with long legs and short, furry tails. These statistics can also be used for capybaras.
CR 1/4
XP 100
N Small animal
Init +3; Senses low-light vision, scent; Perception +4
DEFENSE
AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 5 (1d8+1)
Fort +3, Ref +5, Will +1
OFFENSE
Speed 30 ft., swim 20 ft.
Melee bite +0 (1d3–2)
STATISTICS
Str 6, Dex 17, Con 13, Int 2, Wis 13, Cha 4
Base Atk +0; CMB +1; CMD 9 (13 vs. trip)
Feats Skill Focus (Perception)
Skills Perception +4, Stealth +15, Swim +11
SPECIAL ABILITIES
Familiar
The master of a donkey rat familiar gains a +2 bonus on Fortitude saves.
Editor's Notes
Lots of issues for such a small creature:
1. Melee is incorrect. (+0 BAB + 1 size - 2 STR = -1)
Melee bite -1 (1d3-2)
2. CMB is incorrect. It should be:
CMB -3 (+0 BAB - 1 size -2 STR)
3. CMD is incorrect. It should be:
CMD 10 (10 base +0 BAB -1 size -2 STR +3 DEX)
4. Stealth is incorrect. It should be:
Stealth +11 (1 rank +3 class +3 DEX +4 size)
5. Swim is incorrect. It should be:
Swim +6 (-2 STR +8 swim speed)
GM's are encouraged to use these amounts.
ECOLOGY
Environment temperate coast or forest
Organization solitary, pair, or nest (3–12)
Treasure none
Donkey rats are brown or snowy white rodents the size of small dogs, with long legs and short, furry tails. These statistics can also be used for capybaras.
Kobold Zombie
CR 1/4
XP 100
NE Small undead (augmented humanoid)
Init +1; Senses darkvision 60 ft.; Perception +0
DEFENSE
AC 15, touch 12, flat-footed 14 (+2 armor, +2 natural, +1 size)
hp 12 (2d8+3)
Fort +0, Ref +0, Will +3
DR 5/slashing; Immune cold
OFFENSE
Speed 30 ft.
Melee spear +1 (1d6/x3), slam +1 (1d2)
STATISTICS
Str 11, Dex 10, Con -, Int -, Wis 10, Cha 10
Base Atk +1; CMB ; CMD 10
Feats Toughness
SQ staggered
Gear leather armor, spear
CR 1/4
XP 100
NE Small undead (augmented humanoid)
Init +1; Senses darkvision 60 ft.; Perception +0
DEFENSE
AC 15, touch 12, flat-footed 14 (+2 armor, +2 natural, +1 size)
hp 12 (2d8+3)
Fort +0, Ref +0, Will +3
DR 5/slashing; Immune cold
OFFENSE
Speed 30 ft.
Melee spear +1 (1d6/x3), slam +1 (1d2)
STATISTICS
Str 11, Dex 10, Con -, Int -, Wis 10, Cha 10
Base Atk +1; CMB ; CMD 10
Feats Toughness
SQ staggered
Gear leather armor, spear
XP 65
N Tiny animal
Init +2; Senses low-light vision; Perception +6
DEFENSE
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 3 (1d8–1)
Fort +1, Ref +4, Will +2
OFFENSE
Speed 10 ft., fly 40 ft. (average)
Melee bite +4 (1d3–4)
Space 2-1/2 ft.; Reach 0 ft.
STATISTICS
Str 2, Dex 15, Con 8, Int 2, Wis 15, Cha 7
Base Atk +0; CMB +0; CMD 6
Feats Skill Focus (Perception), Weapon Finesse
Skills Fly +6, Perception +6
SPECIAL ABILITIES
Familiar
The master of a raven familiar gains a +3 bonus on Appraise checks.
ECOLOGY
Environment any temperate
Organization solitary, pair, flock (3–12), or unkindness (13–100)
Treasure none
The raven is an omnivorous scavenger that eats carrion, insects, food waste, berries, and even small animals.
XP 65
N Tiny animal
Init +2; Senses low-light vision; Perception +1
DEFENSE
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 3 (1d8–1)
Fort +1, Ref +4, Will +1
OFFENSE
Speed 20 ft., climb 20 ft.
Melee bite +4 (1d4–4)
Space 2-1/2 ft.; Reach 0 ft.
STATISTICS
Str 3, Dex 15, Con 8, Int 1, Wis 12, Cha 2
Base Atk +0; CMB +0; CMD 6 (10 vs. trip)
Feats Weapon Finesse
Skills Acrobatics +10, Climb +10, Stealth +14; Racial Modifiers +8 Acrobatics
SPECIAL ABILITIES
Familiar
The master of a lizard familiar gains a +3 bonus on Climb checks.
ECOLOGY
Environment any temperate or warm
Organization solitary, pair, or nest (3–8)
Treasure none
Lizards can be found in any temperate or tropical climate. When confronted with predators, a lizard flees and hides.
This bald, long-bearded dwarf has dull gray skin, low arching brows, and eyes that seem to absorb rather than reflect the light.
Duergar CR 1/3
XP 135
Duergar warrior 1
LE Medium humanoid (dwarf)
Init –1; Senses darkvision 120 ft; Perception +1
DEFENSEAC 17, touch 9, flat-footed 17 (+6 armor, –1 Dex, +2 shield)
hp 7 (1d10+2)
Fort +4, Ref –1, Will +1; +2 vs. spells
Immune paralysis, phantasms, poison
Weaknesses light sensitivity
OFFENSESpeed 20 ft.
Melee warhammer +3 (1d8+1/×3)
Ranged light crossbow +0 (1d8/19–20)
Spell-Like Abilities (CL 3rd)
1/day—enlarge person (self only), invisibility (self only)
STATISTICSStr 12, Dex 9, Con 15, Int 10, Wis 13, Cha 4
Base Atk +1; CMB +2; CMD 11
Feats Weapon Focus (warhammer)
Skills Intimidate +1, Stealth –3; Racial Modifiers +2 Perception relating to stonework, +4 Stealth
Languages Common, Dwarven, Undercommon
SQ slow and steady, stability
Duergar CR 1/3
XP 135
Duergar warrior 1
LE Medium humanoid (dwarf)
Init –1; Senses darkvision 120 ft; Perception +1
DEFENSEAC 17, touch 9, flat-footed 17 (+6 armor, –1 Dex, +2 shield)
hp 7 (1d10+2)
Fort +4, Ref –1, Will +1; +2 vs. spells
Immune paralysis, phantasms, poison
Weaknesses light sensitivity
OFFENSESpeed 20 ft.
Melee warhammer +3 (1d8+1/×3)
Ranged light crossbow +0 (1d8/19–20)
Spell-Like Abilities (CL 3rd)
1/day—enlarge person (self only), invisibility (self only)
STATISTICSStr 12, Dex 9, Con 15, Int 10, Wis 13, Cha 4
Base Atk +1; CMB +2; CMD 11
Feats Weapon Focus (warhammer)
Skills Intimidate +1, Stealth –3; Racial Modifiers +2 Perception relating to stonework, +4 Stealth
Languages Common, Dwarven, Undercommon
SQ slow and steady, stability