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Elder Scrolls V : Skyrim Articles

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Guide by zylice posted over a year ago
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In this topic, everyone can share their ideas of what makes role-playing fun for them and explain the things that they do. I have made a list of some of the things that I do which have been inspired by pages that I will leave links to at the bottom.

#NOTE#
If you're a PC player, please leave some mod suggestions that can help increase people's immersion! :)
(I will suggest some mods below my own 'rules.')

Here are some of my ideas:


- Only make choices and do whatever your character would do. (#•Stay in character no matter what you would do.•#)


- Make a journal to record the major happenings, events & character developments that your character goes through on their adventures.


- Don't fast travel.
(#•You will miss unique locations, encounters, loot & even scenery. You'll even be able to camp outdoors or in an abandoned shack you may find!•#)
*Mods:
•Frostfall (check the 'manage fast travel' in the MCM menu)
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Opinion by zylice posted over a year ago
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Wow. This game. Where do I start?!
Well, a short summary of Skyrim would be: Massive, Immersive, Addictive, Full of quality content, involving, can be as easy or as challenging as you like, gritty, realistic (for fantasy), magical, full of exploration and discovery. Is there a limit of how many commas I can use because oh boy, I could just keep going & going.

Here is the true review:
Skyrim is the ultimate fantasy RPG and is arguably the best Role-playing game ever. It may have a few flaws, bugs & glitches, but the large (and I mean LARGE) majority of the game is truly breath-taking!

*Visuals - While this game was released back in 2011, the visuals were (and still are) great in bringing a realistic feel to a fantasy world. Although there are some low resolution textures, the overall look of the game is VERY well done. On the PC (with mods) the graphics can be easily upgraded for the current generation of gaming.

*Gameplay - Although many people criticise the seemingly 'clunky combat,' I think it gives a really gritty and realistic feel which fits right in with the tough barbarian-esque atmosphere. The only 'clunky' combat...
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Guide by usmc0119 posted over a year ago
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To begin you should choose the orc race although it's your choice but the orc is probably the best warrior race to begin with. Because they get a +10 Heavy Armor, +5 Enchanting, Smithing, Block, Two-Handed, One-Handed
Berserker Rage : You take half damage and do double damage for 60 seconds.
As you can see they are exceptional warriors. When you leave Helgen which if you have not played it is the first place you start at after you leave travel down the road and your going to want to get the warrior stone. Which you learn all combat skills 20% faster.
This is very important to get because ounce you get it and do the entire main story line you should have your warrior to level 12 but it all depends on your diffulculity i prefer to put your diffulculity on adept but its you decision. Once you choose your standing stone you probably want to clear out the mine right behind it you will find more gold and loot. once you clear it riverwood will be right in front of it. Go there and head to the general good's store and sell any thing you do not need and then you are ready to slay enemies and do the main story line.
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Guide by zylice posted over a year ago
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**•Pure Mage Build•**

#Combat:
•Use Destruction spells and/or staves to either freeze, burn or shock your enemies. You can either dual-cast to deal more damage, or you could have a healing spell in the one hand whilst having a defensive spell/staff in the other. This is a good idea if you don't have many health potions. (Even though you should really stock up on those. They can be a huge life-saver for several occasions!)

#Health, Stamina & Magicka:
•When your health gets low in combat, you can either use health potions and/or healing spells. As a mage with light equipment, you do not need much stamina. You only have a few things and you don't do physical combat at all. It'll be better if you put most/all of your points into health & magicka.

#Aid In Combat:
•As a Mage, you're obviously going to be a a more "fragile" archetype, especially at the beginning. You should either get a "melee-type" follower or even a conjured familiar, atronach or even a reanimated corpse to distract enemies, saving you precious health while dealing extra damage if you attack along-side them.
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Guide by zylice posted over a year ago
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**•How To Lower Save File Sizes In Skyrim•**

Are you getting bloated save files at 20-90 Megs? Is your precious Skyrim that you've spent 500+ hours slowing down? Don't worry! There's an easy but time-consuming solution to this!

•Unfavourite "favourite" items that you've left in chests and given to followers.

•Dump any hoarded items from your house/s and some accumulating items that you give to followers in "re spawning items" such as: dead bandit bodies, giant's corpses or a container that you don't own. Eventually, these items will disappear from your save file after just a few in-game days, weeks or even months when the enemies/containers re spawn.
#NOTE#
You can also use this method for clearing old dungeons of "glitchy" items such as weapons and loose loot that won't "re spawn."
#NOTE#
You can effectively speed up this process by "Fast-Travelling" everywhere.


•Undo any "rune-spells" that you've cast and use it on an enemy to de-activate it forever.
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Guide by zylice posted over a year ago
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**•Classic Warrior Build Tips!•**

#Combat:
•You need a weapon in one hand such as a: Sword, Axe or Mace with a shield in the other. You can either do a "shield-bash" or a "power attack" to stagger your opponent whilst making time for you to effectively slice them up. You could also use a bow for taking out enemies at a distance, then switching back to your shield & melee weapon of choice as they approach you. If you want to deal double damage, dual-wielding is a great option! It's really effective with groups of enemies (especially with the perks: "Dual Flurry" & "Dual Savagery") because you can kill more large enemy numbers quickly. However, there is no source of defence except heavy armor. It is a good idea to take note of where you want the fight to take place. Make sure you have enough room to manoeuvre around & have enough room to dodge if needed. Do not let yourself get surrounded, your shield will not be effective if you get attacked from behind. If you do get surrounded, use a shout (Unrelenting Force/Whirlwind Sprint/Cyclone) to get them and/or you away from the action to give you time to have a health & stamina potion. Let...
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Guide by zylice posted over a year ago
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**•Battlemage Build Tips!**

#Combat:
•Use a one-handed weapon (Sword/Axe/Mace) and a DEFENSIVE spell in the other for mid-range combat. (Use frost against warriors & shock/lightning against mages.) This is because the weapon deals enough "offensive" damage, while the "defensive" spell weakens enemies, giving you time to attack. When the enemy is affected by the spell you just cast, run up and smash them up with your weapon. When you're out of stamina, just switch back to your magic. Repeat this until your foe is defeated. If you do have plenty of stamina, just do a power attack if they're too close and then use a spell while they're stunned.

#Health, Stamina, & Mana:
•If you want to heal yourself, equip a healing spell in one hand and use it to restore your health & stamina as well as increasing mana regen If you have the correct perks (respite & recovery in the Restoration tree.) For this build, you need plenty of health, mana & stamina to be an effective Battlemage. Try to spread all of these evenly throughout your levelling up process. (Unless you either want to use magic or melee more than the other. Then you...
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Guide by zylice posted over a year ago
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Hello Dovahkiins! I'm Zylice and I will be writing article-guides about some of the different character builds in Skyrim! I have a list below of some of the classes & builds I'll be writing guides for. When they're published, they may not be organised by order of submission. That is why I will name each one with: #1, #2, #3 etc. It does not matter which order you read them. Just have a look at the archetypes that interest you and/or read them in order of submission if you wish! *^_^*

#NOTE: These are NOT "roleplaying" guides, these are simply "power-levelling guides." If you want to ignore any perks/skills ect, by all means do it. Or follow my soon coming "Roleplaying Builds Guide." This guide will feature some roleplaying aspects of these builds including what factions/guilds you should choose and other useful tips.

I got these helpful tips from:

1# TrendKILLv01 on youtube!
link
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Guide by zylice posted over a year ago
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**•How To Make Skyrim Run Better On PS3!•**

Tired of the game-breaking lag with your 20meg Skyrim save files? Here is a guide to help prevent these issues:

1) "Deleting Excess Save Files"

•Go to "Save Data Utility" on the XMB & check how many Skyrim saves you have. If you have more then three, delete them. You must only have three saves maximum. Also make sure to delete any "Auto-Saves."

2) "Freeing Up HDD Space"

•Check how many GBs you have left on your console. Go to "Settings," "System Setting" & then open "System Information." It will show you how many GBs you have used and how much space you have left. e.g: 233/320GB. The number on the left will show how many GBs you have left. If you don't have much, scroll across the XMB to "Game Data Utility" and delete any game's data that you aren't playing anymore/lately. Don't worry, Game data is only "install data," when you decide to play the game again you will just have to install again and your saves will not be affected. If you also want to copy & delete game saves, scroll down from "Game Data Utility" and select "Save Data Utility." If you have...
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Opinion by pumpkinqueen posted over a year ago
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Name: Mala gra-Khazgur

Race: Orc

Age: 18

Hair style: Bald, small grayish black ponytail going down the middle.

Eyes: Blue eyes with light blue war paint going over them

Armor of choice: Heavy Armor, wears Imperial Armor mostly.

Weapon of choice: Greatswords, uses Orcish greatsword mostly.

Backstory:
No one knows where she came from or who her parents are, she was just found out side of Mor Khazgur at a young age. She was taken in by Shuftharz, who named her Mala after the glass stone, for her lovely green skin and strong personality.


About her:
She is strong-headed and stubborn, but also brave. She was a huge trouble maker growing up, always getting her friend Borgakh into trouble. But beside her rough exterior, she is willing to do anything for others, especially a homelss begger and would fight to the death for anyone she calls her friend.
She is horrible at magic, but isn't to bad at alchemy. She loves smithing and sees it as an art, which she taught herself at a young age by watching her adopted mother work.
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List by UNLIMITEDXD posted over a year ago
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1) you can name all the gods

2) you say oblivion instead of god when surprised

3) you have a very long argument about the war and whos side should you take

4) you start yelling at the characters though the tv like its a sports game

5) you get emotionally attached to the characters

6) you know the history of all the holds off the top of you're head

7) you have a fight about how a vampire or werewolf is better

8) you have a fight about some of the decision you made in the game

9) you tell you friends to worship a certain god

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Guide by zylice posted over a year ago
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link

(#NOT BY ME#)


After the cut you'll find all 24 Stones of Barenziah locations in Skyrim.

Search the Hall of the Dead in Whiterun. In the first room of the Catacombs on the left wall near a skeleton you'll find a stone.


Search the Jorrvaskr in Whiterun, you'll find a stone in Kodlak’s room.


In the House of Clan Shattershield in Windhelm, you'll find the stone in the first upstairs bedroom to your left.


North of Ansilvund and southeast of Windhelm you'll find a cave called Stony Creek Cave. You'll find the stone in the Bandit Wizard's cavern.


In the Palace of Kings in Windhelm, you'll find the stone on the table in Wuunferth the Unliving’s Quarters.


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Guide by zylice posted over a year ago
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Best Destruction Gear:

Master Destruction Robes/Daedric Armor Of Peereless Destruction.

Daedric/Ebony/Dragon Helmet of Pereless Destruction.

Hands: Ebony/Daedric/Dragon Gauntlets Of Extra Magic +21.

Feet: Ebony/Daedric Boots Of Resist Frost.

Other: Necklace (-10 cost), Ring (-10 cost)

Standing Stones: Atronach Stone (+50 Magicka, absorb 50% spells, Magicka regens at -50%.)

Apprentice Stone: (Magicka regens 2x faster, but twice as vulnerable to spells.) *•But with armor that doesn't really matter!*•

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Review by zylice posted over a year ago
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The first and most exciting thing revealed is that you can indeed ride Dragons as we speculated about previously. The DLC apparently includes an achievement called DragonRider that is unlocked by taming and riding five dragons. What's still unclear though is whether you can ride dragons anywhere; the isle of Solstheim where the DLC takes place and you can buy a house has its own map separate from the rest of Skyrim, which may mean it's the only place you'll be able to take to the skies.
While spears are now in the game they only appear to be usable by enemies; if looted they're added to the player's inventory as arrows, sadly.
In terms of the main storyline of the DLC, it can be started at any time but will apparently be a bit different if you've already completed the game's main quest. The unnamed tester also reckons it can be rushed through in about 10 hours, though he's put 30 hours into the new content and still hasn't finished. There's also a quest called Ebony Warrior that you'll only be able to start if you've reached level 81, too.
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Opinion by zylice posted over a year ago
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Skyrim Fans...try Hunted: the Demon's Forge!

(#*This article is NOT by me*#)

"A really great game that cam out this year from Bethesda and InXile was Hunted: The Demon's Forge. Despite good exposure at E3 and other venues, sort of premiered as Gears of War medieval style (3rd person with cover system), Hunted did not do as well as developers had hoped. In a year full of big name franchise releases, if you weren't paying close attention to game releases, it was easy to overlook any of them.

As I have been playing Skyrim, I have been seeing alot of similarities in style to Hunted...the difference is that the characters in Hunted, Caddoc and Elara have pretty cool personalities. Whereas your character in Skyrim doesn't...and I wonder what it would be like if the character you choose to be in Skyrim had a personality that you could somewhat customize....kinda cool to consider.

Anyway, Hunted to me is stylistically very similar to Skyrim, a really fun CO-OP game to play with friends, bow and arrow, sword and magic style game. I think Skyrim fans would love it...
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Guide by zylice posted over a year ago
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Realistic Roleplaying Tips:

Slow down! You don't need to run/jump everywhere. Take a walk in the forests.
If you do run while you travel, take the occasional rest.
Only travel in good weather. If you must travel in poor weather, wear appropriate attire. Consider running to find a camp or cave to wait out the storm.
If you come across a village, don't keep going. Unless you're doing something important, stop by. See how the livestock and townspeople are doing.
Spend nights in inns or taverns. If you are caught in the wilderness at night, stop by the side of the road as if you were camping.
For players who consider Fast Travel to be unrealistic, its use can be minimized or eliminated. Spending more time journeying across Skyrim can greatly enhance the aesthetic appeal of the game; some of the lesser traveled places are stunningly beautiful.
Use your map and compass more realistically or you can use the carriages to fast travel.
Use your map only when you are sheltered. If it is raining or snowing, your map could get soaked and most likely ruined.
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Article by zylice posted over a year ago
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More Skyrim Character Tips:

Getting tired of your style and want to change? You can! Store all of that heavy armour and clunky weapons away! Put on some robes,get staffs,daggers and spells. Become a Mage! There are 3 main types of characters: Warrior, Strider and Mage. Try combining these types together to create:

A Battle-Mage:( Mage Cross Warrior/Strider.)

A Strider-Mage (Battle-Mage)

A Strider-Enchanter/Hunter/Alchemist

A Mage- Enchanter/Alchemist

A Warrior- Blacksmith/Enchanter/Miner

The combinations are limitless!
You can be a bit of EVERYTHING!! :-)

Types Of Mages:
Fire, Ice, Electric, Elementor, Alterationist, Illusionist, Conjurer, Alchemist, Enchanter,Restorationist, Battle, Enchanter.

Types of Warriors:
War, Battle, Heavy, Brutal, Fighter, Blacksmiths,

Types of Striders:
Hunter, Assassin, Strider-Mage, Enchanter.
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Guide by zylice posted over a year ago
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Atronach Forge Recipes:


Fire Atronach

1 Ruby
1 Fire Salts

Frost Atronach

1 Sapphire
1 Frost Salts

Storm Atronach

1 Amethyst
1 Void Salts

Random unbound Dremora

Sigil Stone
1 Skull
1 Daedra Heart
1 Dog Meat/Horker Meat/Horse Meat/Leg of Goat/Mammoth Snout (If more than one is placed in the offering box, they will both be consumed.)

Spell Tome: Conjure Flame Atronach

1 Ruined Book
1 Fire Salts
1 Dragon's Tongue
1 Bear Pelt

Spell Tome: Conjure Frost Atronach

1 Ruined Book
1 Frost Salts
1 Frost Mirriam
1 Ice Wolf Pelt

Spell Tome: Conjure Storm Atronach

1 Ruined Book
1 Void Salts
1 Deathbell
1 Mammoth Tusk

Spell Tome: Soul Trap

1 Ruined Book
1 Salt Pile
1 Torchbug Thorax
1 Soul Gem (any)
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Article by zylice posted over a year ago
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Skyrim Mage Tips!

Mage: A Magical Character

Weapons: Staffs, Daggers, Blades

Apparel: Robes, Light Armour, Clothes, Enchanted Jewellery, Circlets, Dragon Preist Masks.

Useful Potions: Fortify Enchanting, Poisons, Fortify Light Armour, Resist Magic (All), Fortify Alchemy, Fortify One Handed, (Restore Magika, Stamina and Health for all types of characters.)

Useful Enchantments: Fortify Magic, Fortify Light Armour, Magic Resistance (All), Fortify Alchemy, Fortify Magic (All).

Useful Spells: (All)

Useful Shouts: (All)

More Tips: Mages are great alchemists. They also enchant jewellery, weapons and apparel. Many mages live at 'Winterhold' and 'Markarth.' They are best suited for dungeon crawling and general combat (especially against tougher foes.) You can use bows, arrows and daggers/blades/swords as a back up. (Improve weapons and apparel at forges.)



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Article by zylice posted over a year ago
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Skyrim Strider Tips!

Strider: A Stealthy, Combat Character.

Weapons:Bows And Arrows, Daggers, Swords, Blades.

Apparel: Light Armour.

Useful Potions: Fortify Light Armour, Fortify Archery, Fortify One Handed, Poisons, (Restore Stamina, Health for all types of characters.)

Useful Enchantments: Fortify Sneak, Fortify Archery, Fortify Light Armour, Fortify One Handed, (Fortify Stamina and Health for all types of characters.)

Useful Spells: Illusion, Destruction, Conjuration, Alteration, Restoration.

Useful Shouts: Slow Time, Voice Of The Emperor, Marked For Death, Kyne's Peace, Unrelenting Force, Whirlwind Sprint, Fire Breath , Frost Breath, Dragonrend, Become Ethernal, Clear Skies, Aura Whisper, Disarm, Elementor Fury, Dismaying, Throw Voice.

More Tips: Striders use poisons to poison their weapons.They collect heaps of ingredients. Striders are best suited for hunting, alchemy and assassinations. Many Striders live at 'Falkreath' and 'Riften'. You can use magic as a back up. enchant jewellery , weapons and apparel. (Improve weapons and apparel at forges.)
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Article by zylice posted over a year ago
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Skyrim Warrior Tips!

Warrior: Strong Fighting Character.

Weapons: War Axes, War Hammers, Axes,Swords,Great Swords, Maces, Battle Axes.

Apparel:Heavy Armour,Gauntlets, Helmets, Boots, Sheilds.

Useful Potions: Fortify Heavy Armour, Poisons, Fortify Block, Fortify Carry Weight, (Restore Stamina, Health for all types of characters).

Useful Enchantments: Fortify Carry Weight, Fortify Block, Fortify Two/One Handed, (Fortify Stamina and Health for all types of characters).

Useful Spells: Destruction, Conjuration, Illusion.

Useful Shouts: Unrelenting Force, Marked For Death, Storm Call, Call Dragon, Call Of Valor, Fire Breath, Frost Breath, Disarm, Become Ethernal, Dragonrend, Whirlwind Sprint.

More Tips: Warriors always need stamina potions. You can use bows and magic as a backup. Many warriors live at 'Solitude' and 'Whiterun'. enchant jewellery, weapons and apparel. (Improve weapons and apparel at forges.)
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Article by zylice posted over a year ago
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My Skyrim Rules!

Looking for a deeper Skyrim experience? Here are some rules that can improve your role-playing experience.

Questions can help deepen your experience when you're not busy completing quests. Is there a particular race or type of person that your character doesn't particularly like? Does your character have any weird habits like only eating raw meat or traveling only at night? Are they religious? Do you place offerings at the shrines? Do they have a tendency to overindulge in drink or sweetrolls? Do they collect skulls or pottery? There are literally hundreds of questions that you could ask yourself about your character that will help to define them and make them interesting to play. By choosing three or four interesting quirks you can breathe life into a character that will sustain you for hundreds of hours of immersive role-playing.

Half the pleasure of playing the game is drinking in the landscape, watching the grass sway in the breeze, watching shadows creep across the rocky ground as the sun makes its way across the sky, staring into the setting sun as it descends on Skyrim's rugged landscape, admiring the silver shimmer...
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Fan fiction by Tawnyjay posted over a year ago
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I gulped as Fenia pushed me through the rasping door. There were lanterns and torches hung from the walls, and a pair of stone steps led downward.
When we reached the landing with a table, a door, and another flight of stairs leading down, I saw a dark-haired woman with the same bright green eyes as Fenia, dressed in assassin armor. She stared at us for a moment, and then smiled—warmly, but mysteriously.
“Hello, Fenia. Arnbjorn. And you must be Astrid.”
Fenia strode forward to give her sister a quick hug, their golden and dark brown hair mingling. “How are you, Lisyna?”
“Bloodthirsty. Assassin-ish. The usual.”
Fenia and Lisyna both laughed at this. It was clearly a joke between them.
I felt my head drop, avoiding the assassin leader’s gaze.
“Ah, Astrid. From what I hear, you made a great kill of your uncle.” She smiled coldly. “I can’t wait to see you spill more blood.”
I forced myself to meet her eyes. “Yes. I think… I think I’m excited for my first job. I think I like killing.”
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Fan fiction by Tawnyjay posted over a year ago
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“Oh, Arnbjorn, you idiot,” Fenia groaned.
Four days had passed since the Argonian incident. We were going much slower than we should be, since Arnbjorn was still hurt.
I sighed. Every single day, Fenia griped about how stupid it was to attack a traveler.
“But he was threatening Astrid!” protested Arnbjorn.
“He was not. He was being a bit of a pervert, but other than that, nothing.”
Arnbjorn sat still as Fenia inspected his wound. It was on his calf, and a bit infected.
“Well, the wound’s getting better…” Fenia smiled.
“How much farther is Falkreath, anyway?” I asked curiously.
“Maybe a few hours, depending on if we go off the road or not. It’s more dangerous to go not on the road, but quicker. What do you think we should do, Astrid?” Arnbjorn responded.
I considered it. “Well… maybe we should go through the wilderness. We’ll need to be careful with Arnbjorn, though.”
“Okay then.” Fenia finished checking Arnbjorn’s wound and stood up, grabbing our belongings. She used her magic to make the things less heavy, so she could carry it all.
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Fan fiction by Tawnyjay posted over a year ago
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We spent the next two days and nights traveling. Wolves attacked us. We ran into a thief, who Fenia sent away with a few bad burns. I felt angry I had missed the fight (I had been sleeping), but Fenia just said that I would have plenty more where I was going.
When I finally saw the stables, I was ecstatic. I shrieked with glee, and hugged Fenia. “We’ve made it,” she whispered tiredly.
I made my way to a small house, and knocked quietly. There was a brief pause, and then a yawning woman appeared. “More travelers?” she sighed.
“I’m sorry to trouble you, miss.” Fenia stepped up beside me and explained. “We were wondering if you could direct us to the inn.”
The woman nodded, and pulled a lantern from her shelf. “Come on, then.”
She led the way through a stone stairway, and up to a pair of guards that were guarding a huge wooden door. “Hello, Yalisa.”
The guards greeted her, but eyed us suspiciously. “Who are they?”
“They want to stay at the inn. Can one of you show them there?”
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