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posted by vagos
Players are able to drop in and out of other players' games at will. The host player can set certain rules; e.g. how loot gained is split between the players and if friendly fire is active. The joining player cannot load their custom hero; they must select a premade male or female character. This "henchman" cannot buy property or gamble in their friend's world, nor can he/she accept quests. Co-op can be achieved through Xbox Live, System Link, and by playing on a single console.[8]
Fable II did not ship with online cooperative, but a free patch has been available from Xbox Live since the European...
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posted by knifewrench
Recently I’ve been thinking to myself “Fable is going more and more forward in time; eventually they’re going to reach an era which isn’t too far from the world we live in and I’m darn sure this will be a problem." So what about: instead of progressing with the story, how about going back in time to the age of “The Old Kingdom”? It would be really quite interesting to play a Fable game about something they talked a whole lot about in Fable 1. Also they could take the original Fable world and add castles, maybe shrink down Bowerstone and make Oakvale focus more on the primary sector of jobs and FINALLY; the big part of the idea: at the end of the game a big battle takes place (which is mentioned in some of the books) that leads to the end of The Old Kingdom and into the world that Fable 1 is about.


I’m thinking of sending this idea to Lionhead but first I want to know what you guys think. Please comment 
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