No More Heroes 2 does things… differently from the first game. Gone is the overworld to explore. Gone is the unique enemies of every level. Gone is the chance to collect trading cards. And gone is fun mini-games. But hey, at least now we have some pretty cool bosses… For the most part. While No More Heroes 2 definitely falls behind the first No More Heroes in some instances, it makes up in others, such as story, music, and even some bosses. And with the addition of fifteen bosses in the game, it makes sense that there would be some great bosses… And some stinkers too. So that is what I...
Sonic: *Playing with a laptop as it plays music* I am the DJ. Party on until the show starts.
Wayne: *Dancing with Ms. Heart*
Leon: What are we supposed to do?
Stan: We are talking trains.
Sebastian: We cannot dance like anyone else at this party.
Xavier: I guess we need to be patient, and wait until the show starts then.
Sean The Hedgehog: Agreed. While my cousin plays the role of being the DJ, I shall be your host tonight for Sean's...
I said it before and I’ll say it again, I love No More Heroes, from the characters, to the combat, to the overworld. And one of the things that makes this game what it is are the bosses in it. The 10 Ranked assassins of the United Assassins Association are some of the craziest and most thought provoking bosses I have seen in video games. Sure, they may not be as insane to fight or as insanely well detailed and designed like a Bayonetta or Devil May Cry boss, but how they behave, what they have to say, and what they do make them all the more interesting. How they fight, what tricks they pull,...
"Now you may already be thinking to yourselves, just what the hell is a Epiventure? And epic adventure? The Adventure of an Episode? An Episodes adventure? Well, if you thought of any of these, then congratulations, you've been overthinking and probably need to consult with Dr. Phil, who is not really a doctor."
"Oh come on, this is the after spinoff material, who's gonna actually care? A fucking feminist?"
[i]"I mean...well...yeah, that's one of them. You could at least have some consideration and explain today's topic...
Oh boy, this is a game I have been waiting to talk on the Hidden Gems for a long time. And now that finally got to replay it again for the first time in years, I think now is the perfect time to talk about a Suda51 classic. Goichi Suda, or Suda51, worked on a few games in his time, such as Fire Pro Wrestling, the game with one of the most shocking endings ever, Flower, Sun, and Rain, a game I have no knowledge of as of the time of this article, and Killer7, a pretty interesting and kinda creepy action game. I even reviewed a Suda51 game before, that being Killer is Dead. But now, I think is...
Girls: *Playing Rock & Roll music* Anata No Tenkei-Tekina Anime!! Anata No Tenkei-Tekina Anime!! Which is Japanese for, which is Japanese for... *Drum solo* Your Typical Anime. *Guitar solo* Your Typical Anime. *Guitar solo* Your Typical Anime!
(Name References are in the comments below)
Appearance: A white metal humanoid with a feminine body, with rose vine-like stems growing around the limbs.
Abilities: Tatu is able to remove anything from a person’s body, be it memories and ideas, to physical things like organs and bones. The Stand is able to destroy the memory if they need be, without harming the person it stole it from. If Tatu does steal an organ from someone, they will still be alive, unless the organ is destroyed, in which case, the one with the organ stolen will die.
Okay, so Marilyn Manson was confused for Charles Manson, Kevin Spacey proves the theory that American Beauty was a biography of his life, and Shadman is still considered public enemy number I lost count. What a Weird Autumn
Posted 2 days ago