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Guide by michael posted 1 year ago
5.0
 by 5 fans
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After play testing Starr Harold and I found it lacking, so we started playing with the rules and making a few modifications. What we ended up with is, I believe, a game based-on (and very similar to) War, but with a distinctive strategic component. The game also plays faster than War.

Objective
For one player to win all the cards.

Setup
The rules are for two people with a standard 52-card deck. Ranking of cards are A, K, Q, J, 10 through 2.

The deck is divided into two halves with all the red cards (hearts and diamonds) in one pile and the black (spades and clubs) in another. The individual players then shuffle their decks and present them to be cut by their opponent. Once the decks have been shuffled, neither player may look at their cards or reorder them.

Starting Player
The starting player is determined at random or by result of a contest of the players choosing.
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Guide by michael posted 1 year ago
5.0
 by 3 fans
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In response to Harold's War Challenge, I present my updated rules for the classic children's game War. Since I can name the game whatever I want, I chose Starr. 5 points to whoever posts a comment correctly guessing the reason for the name. I dunno if these rules will make the game faster or slower to play, but at least there's some mental exercise and decision making involved.

Objective
For one player to win all the cards.

Setup
The rules are for two people with a standard 52-card deck. Ranking of cards are A, K, Q, J, 10 through 2 (with suits ignored).

The deck is shuffled by the dealer and cut by the other player. The deck is fully dealt out, alternating cards, to result in 26 cards per player. Neither player may look at their cards or reorder them.

Rounds
On each turn, each player flips over one card to compare against the other player's card value. The player may choose to flip either the top card or the bottom card unless the previous card was drawn from the bottom (then the player must draw from the top). The...
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Guide by harold posted 1 year ago
5.0
 by 2 fans
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Internecine is a card game I created as a response to my War Challenge. It's intended to be a much faster game with some tactical choices to make the game interesting, while representing something of the essential brutality of warfare. I liked Michael's format for his response so much that I'm emulating it here in this response. Note: I use the masculine pronoun in this article to be grammatically correct, not to suggest that women would not ever play Internecine.

Objective
To survive longer than your opponent.

Set-up
Internecine is for 2 players using a standard 52-card poker deck, including jokers. The deck is divided by color, one player getting all hearts and diamonds (hereafter known as the "red" player), and the other getting all spades and clubs (the "black" player). Each player gets one joker. Aces are high, jokers low (but see the section on sneak attacks, below).
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