When Sylar telekinetically throws a shower of flying glass at Peter Petrelli in season 1, The effect is created digitally, as it is not possible to do physically (At least not without hurting the actors....)
On the computer, the glass shards are initially represented by black 2D shapes. CGI artist Mike Cook explains, "What they do on set is, they take a multitude of images(of the room itself) in a 360-degree veiw and we can use the images to put accurate lighting on the 3D objects."
"There was a real shard of glass used in the episode, so we wanted to make it look the same," adds fellow CGI practitioner Ryan Weaver.
"The props department origionally made a bunch of different pieces of broken glass," Mark Spatny relates "and said ,'pick one. How big is it? Is is jagged, Is is triangular?
Eventually the producers settled on one. By rebuildind the room on the computer, you'll actually see the room reflected in the shards of glass!"
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