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fanpop > games > web-based games > forum > what makes for a good web-based game?

What makes for a good web-based game?

harold posted on May 18, 2007 at 03:57AM
What do you look for in your online games? Is there a particular genre you prefer, or are there elements of sound, graphics and/or controls that you need for it to be a good game?
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mook said:
It's hard to say. Generally, I am only going to spend about 20 - 30 minutes there, so it should be short and simple, but addictive.

I'm also a console gamer, but I don't expect an online game to come anywhere near the Xbox 360 games. It's a totally different experience.
posted 2 years ago.
 
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pattle said:
Definately Addictivity (is that a word? lol)
posted 2 years ago.
 
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hitAltF4 said:
I think you need interaction with other users. even just a high score table is fine.
posted 2 years ago.
 
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harold said:
Really? That's fascinating, and would never have occurred to me as a criterion.
posted 2 years ago.
 
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Azharh said:
First thing, the game has to be rich. I don't want to play two weeks and get bored because I already discovered everything in the game.

Then, it has to be easy to start with. A clear and ergonomic interface is mandatory. There are a lot of nice games on the web that greatly suffer from their messy interface...

A good game needs a beautiful desing. Being a masterpiece is not mandatory, but the design has to be coherent and soft to the eye.

Last but not least, a good game need to offer a wide range of difficulty levels. By this I mean that new players can play and success easily, but advanced players can elaborate deep strategies and find a well-balanced difficulty at their level. The game has to remain a challenge even if you are the best and/or oldest player.
posted 1 year ago.
last edited 1 year ago
 
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