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**•Pure Mage Build•**

#Combat:
•Use Destruction spells and/or staves to either freeze, burn or shock your enemies. You can either dual-cast to deal more damage, or you could have a healing spell in the one hand whilst having a defensive spell/staff in the other. This is a good idea if you don't have many health potions. (Even though you should really stock up on those. They can be a huge life-saver for several occasions!)

#Health, Stamina & Magicka:
•When your health gets low in combat, you can either use health potions and/or healing spells. As a mage with light equipment, you do not need much stamina. You only have a few things and you don't do physical combat at all. It'll be better if you put most/all of your points into health & magicka.

#Aid In Combat:
•As a Mage, you're obviously going to be a a more "fragile" archetype, especially at the beginning. You should either get a "melee-type" follower or even a conjured familiar, atronach or even a reanimated corpse to distract enemies, saving you precious health while dealing extra damage if you attack along-side them.

#Protection, & Enchantments:
• As a mage wearing robes, which provides 0% armor-rating, Alteration can be a life-saving school to dabble or even master in! The "Oak, Stone, Iron & Ebony Flesh" spells are REALLY effective to protect yourself in combat.
#NOTE# Alteration spells can almost x2 the armor rating if you dual-cast.

You should then get into Enchanting to be able to recharge your staves, enchant your gloves, circlets, boots, rings & necklaces with fortify magic enchantments so you can deal more damage with your spells and you'll be able to cast them for longer periods of time (which is really handy for ward spells) whilst possibly healing yourself and/or using an alteration spell.

#NOTE# Alchemy will also come in handy to make even more powerful enchantments to your items & equipment.

A couple of really useful standing stones are the Atronach (*+50 Magicka whilst absorbing 50% of spells*) and the Apprentice stone (*x2 mana regeneration rate*)

Recommended Perks:
*Destruction-
•Dual-Casting
•Augmented (*element of choice*)
•IMPACT!
•Intense Flames

*Alteration-
•Dual-Casting
•Mage Armor (all 3)
•Magic Resistance
•Atronach

*Restoration-
•Regeneration
•Recovery
•AVOID DEATH!

#Mandatory Perks:

*Enchanting-
•Enchanter 5/5
•Corpus Enchanter
•Extra Effect
•Soul Squeezer

*Alchemy-
•Alchemist 5/5
•Physician
•Benefactor

Now that you've become a successful Mage, you can wield all of your mighty power and be feared by all of your foes as you summon undead armies with the elements of the earth crashing apon their now-dead bodies!

This article was written by:
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