L walked slowly, hunched over in his usual slump, up to the old mansion. Vines of ivy seemed to climb every wall, while neatly trimmed bushes lined the side of the building. This mansion had been around for some time, but it was so well kept that it looked like new. A wall fenced out anyone from the inside, connected to a large iron door, which, even though it was usually open, was closed shut, creaking slightly when L pulled it open. This was Wammy's house, for gifted orphans, L's childhood home, founded by Watari himself. The orphanage was aimed at raising children to be L's successors. These children were very bright, and would probably seem weird to people on the outside world. But to L, for many years, it was home. Looking at it now, brought back memories of his childhood, he had never shared with anyone. A slight smile apeared on his face, something he rarely did. He walked up to the big wooden door and opened it up, finding himself in a huge room, he remembered quite well. And finding himself face to face with a white haired boy.
You are LightE Kogami, currently incarcerated for the murder of your wife. This might be a plot hatched by Locker, who has his own motives. Also, Locker has hired guards to make your life a hell in the prison. All the guards work for Locker now.
All of your actions will have a consequence in this game and you need to think a few steps ahead to get out of the pinch.
What you need to look up to the most in this game is the interrogation related chapter.
Clearing both outcomes of that will be difficult.
Game link: link
All of your actions will have a consequence in this game and you need to think a few steps ahead to get out of the pinch.
What you need to look up to the most in this game is the interrogation related chapter.
Clearing both outcomes of that will be difficult.
Game link: link