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Viriijda gurrm question
What's a trait you would associate with "perfect game design"
Example A.K.A Wantas answer cuz why the fuck would Wanta ask a question and not provide his own opinion like seriously wtf is with that shit?:
I love it when the music for a stage or level or, if you are insanely old, "board" is timed so that you reach the end of the track at the same time as you reach the end of the stagelevelboard. Like in Mario Odyssey. In the 2D portion where Pauline is singing, the person who I was watching actually wasn't dawdling or going slow and they reached the end of the stage right when the song was at its end. I loved that shit.
Example A.K.A Wantas answer cuz why the fuck would Wanta ask a question and not provide his own opinion like seriously wtf is with that shit?:
I love it when the music for a stage or level or, if you are insanely old, "board" is timed so that you reach the end of the track at the same time as you reach the end of the stagelevelboard. Like in Mario Odyssey. In the 2D portion where Pauline is singing, the person who I was watching actually wasn't dawdling or going slow and they reached the end of the stage right when the song was at its end. I loved that shit.
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