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What's a trait you would associate with "perfect game design"

Example A.K.A Wantas answer cuz why the fuck would Wanta ask a question and not provide his own opinion like seriously wtf is with that shit?:

I love it when the music for a stage or level or, if you are insanely old, "board" is timed so that you reach the end of the track at the same time as you reach the end of the stagelevelboard. Like in Mario Odyssey. In the 2D portion where Pauline is singing, the person who I was watching actually wasn't dawdling or going slow and they reached the end of the stage right when the song was at its end. I loved that shit.
 wantadog posted over a year ago
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Mauserfan1910 said:
Gameplay.

The game has to be challenging. The Need for Speed series for example is too easy, it's just win after win after win. However, it has to be challenging without being frustrating. Call of Duty can be frustrating when the enemy throws a grenade and you don't have the chance to escape, you feel like you've been cheap shot by the game design.

If it can be challenging without being frustrating, it's a good game
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posted over a year ago 
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This is EXACTLY the kind of answer I wanted to see. Thank you. Could not agree more either
wantadog posted over a year ago
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Puzzle games are a big example of this for me. A puzzle game with puzzles that are way too simple and easy or ones that are so convoluted that they ruin the pacing of the game...
wantadog posted over a year ago
THaSlimJim said:
ok i rlly like the whole "simple 2 play but hard 2 master" type stuff. like you got all these simple mechanics nd moveset stuff but u can do so much w/ them mayb that the developrs didnt even mean.
since u brught up mario lmao the 3d mario games hav always been good at tht. like mario's moveset has like 5 moves but u can combine all those 2 do some rlly cool stuff. nintendo games r rlly good at that sort of design nd i love it.
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posted over a year ago 
Riku114 said:
Usually a wonderful balance and mix of creativity, simplicity, and challenges. A really nice game design would be both unique and challenging, but also not horrifically and excessively complex?

I dunno. I didnt particularly fully understand the question but I like that balance

Like Nihiliumbra was great for its unique / creative game mechanic
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posted over a year ago 
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