Ok,So this is a constant argument between fans,who is better?The face of gaming,mario or the blast-processing rodent,sonic?well today I got a little theory in honor of 2013,I'm hopefully going to end this argument between both fan bases once and for all.So first thing first,lets start with both sides abilities and powers.
(Please note,To reserve time seeing my computer is about to crash,I copied and pasted all this information from the mario wiki and sonic wiki while making a few edits,all information is correct.)
-Mario's main (trademark) ability is his Jump, which allows him to leap two stories high, while doing two flips and a twist. He is the second best jumper in the Mushroom Kingdom, only bested by Luigi. He is also capable of several variations, including the Long Jump, Back Flip, Spin Jump, and Wall Jump.
-Mario is always associated with the element of fire.
-Mario has very powerful feet, which have flattened innumerable enemies, toppled fortresses and even crushed spaceships.
-In Super Mario RPG: Legend of the Seven Stars, Mario is able to "transform" into other characters, which comes in handy, as he is a silent protagonist. This is not one of his attacks, however; he simply uses it to tell stories or explain situations to other characters. This suggests that Mario possess shapeshifting magic.
-Mario can use a variety of martial arts attacks, including punching and kicking.
-Mario can perform many standard moves in the Mario series, such as the Ground Pound.
-Mario has been shown to possess superhuman strength. In Super Mario World, he is seen lifting a fortress out of the ground and then throwing it. In Super Mario 64, he can carry and throw the very large King Bob-omb, despite the king being far larger than him. An even more impressive feat is during the battles with Bowser; Mario can grab him by the tail, spin him around and throw him. Mario spins Bowser around faster and farther with more spins. His strength is also shown in Super Mario Galaxy, where he can easily stun a Mega Goomba with a Star Spin despite its great size and his ability to knock Bowser around during battles with him. He can also lift Bob-ombs that were his size. In Bowser's Inside Story, he is able to, lift and throw a 3 ton, morbidly obese Luigi when using the Snack Basket move among other fantastic feats. In New Super Mario Bros. Wii, Mario is able to lift big barrels and frozen enemies as if it was nothing, even in tiny stature.
-Mario has a significant level of durability. He can withstand great impacts, such as falling from a height of several hundred stories (seen in Super Mario Galaxy) or being struck by opponents with superhuman strength, such as Donkey Kong or Bowser. Also, he can endure many things such as harsh environments. In the third Mario and Luigi game, he could withstand the freezing cold within Bowser's stomach or a dark energy blast from the Dark Star when Luigi had a difficult time shaking it off. Mario is very versatile and adapts amazingly fast to his surroundings, being able to go from scorching deserts to freezing snow peaks to the depths of outer-space. He can endure otherwise lethal hits (i.e. Burning, Electrocution, Freezing) several times before dying.
-Mario's first weapons were the Hammer in Donkey Kong and the Fireball in Super Mario Bros. Mario often uses the Hammer as a weapon in Mario RPGs. Mario can, in some games, such as Super Mario RPG: Legend of the Seven Stars), possess pyrokenesis, the ability to control fire without a Fire Flower power-up.
-Mario has thirteen power-ups that allow him to fly; the Raccoon Leaf, the Tanooki Suit, the Cape Feather, the Wing Cap, the P-Wing, the P-Balloon, the Power Flower, the Bee Mushroom, the Boo Mushroom, the Red Star, the Propeller Mushroom, the Invincibility Leaf, and the Super Acorn. On The Super Mario Bros. Super Show!, Mario was able to fly even after powering up with a Fire Flower.
-In Super Mario Bros. 3, Mario had the ability to transform into a Hammer Bro with the ability to throw hammers at his enemies or a Frog which let him swim faster and jump higher.
-Mario has three other caps he can wear, the Metal Cap, Wing Cap and Vanish Cap, which turn him into Metal Mario, make him fly and make him invisible and intangible, respectively.
-Mario even has his own fighting style. Although he never really uses it in his games, except the Smash Bros. series, he does use the martial arts in a Super Mario Bros. 3 comic. In the comic, while fighting Lemmy Koopa, Mario says, "Good thing I know karate!" In the following panel, Mario jumps many times in a rapid motion, dodging all of Lemmy's attacks with ease. Mario also has a black belt in Plumb Fu.
-In Paper Mario, Mario can travel quickly on land with his Spin Dash, an ability he has from the beginning.
-In Paper Mario: The Thousand-Year Door, Mario becomes more paper-like and can become Flat Mario, Paper Tube Mario, Paper Airplane Mario, and Paper Boat Mario as a result of the "curses" cast upon him by the Black Chest Demons.
-In Super Paper Mario, Mario was given the ability to flip between dimensions.
-In Super Smash Bros. Brawl, Mario has a special attack called the Mario Finale, in which he unleashes a twin stream of fire from his hands, although he requires a Smash Ball in order to execute it.
-In the 2-D games, Mario is shown to run at a fast(edit:not sonic fast) pace, even fast enough to run up walls.
-Mario is shown to have a very good grip, being able to hold on to poles and beanstalks without losing his grip. He also can hold objects such as POW Blocks (which are obviously heavy) for an infinite time.
-In Paper Mario Sticker Star,Mario is gifted with the ability to "paper-rize" and stick objects back where they need to go.
-In Super Mario 3D Land,Mario can now roll.
-In Super Mario Galaxy and Super Mario Galaxy 2,Mario can use the star spin and throw star bits
(Note,The video game version of sonic is a different continuity from the comic and anime version of sonic)
(Note,The sonic wiki's amount of information is a bit more scarce seeing that it didn't describe it in such descriptive manor,unlike the mario wiki)
-High physical durability
-Extreme acrobatic skills and reflexes
-Minor super strength
-High jumping abilities
-Uncanny planning ability
-Hand-To-Hand combat skills
-World-class Extreme Gear rider
-Excellent driving skills
-Harnessing Chaos Energy
-Hyper Mode initiation
-Hyper Sonic transformation (Sonic 3 & Knuckles only)
-Darkspine Sonic transformation (Sonic and the Secret Rings only)
-Werehog transformation (gained in and lost at the end of Sonic Unleashed)
-Excalibur-Sonic transformation (Sonic and the Black Knight only)
Okay,so we got both side abilities acknowledged(my apologies if the sonic side is a bit thin,but his wiki had hardly any info aside from what I copied,but a need to finish this article before my computer crashes)So basically mario is about jumping and muscle while sonic is all about speed,each side has the very own weakness(Mario's being Easily tricked and inpatient and sonic's water and his attitude leading to mistakes)Now there is the issue of sonic most general weapon,the chaos emeralds.Well one,he doesn't always have them,ergo he can't go super sonic.I mean come on,how many times has eggman stolen them,stole the power from them,and basically else he does with the emeralds,with a fairly matched mario(No power-ups) and a fairly matched sonic(No powers,wisps,shields,emeralds,ect.)I would have to say they are equal...why equals?well come on,both side has a ability that counters the other side's abilities,mario and sonic in my opinion are equals,They both wouldn't give up in a fight and would just grind themselves into the ground.
So that's my theory,Mario and sonic are pretty much equals,but hey,who says they are going to fight anyway?they seem to get along pretty great in there recent game together,so why can't we end the mario vs. sonic debate?I mean Nintendo and sega got along,Mario and sonic got along,pure peace and tranquility.