Bakukyu Hit! Crash B-Daman Club
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CHARACTERS

-Hitto Tamaga (玉賀必人 Tamaga Hitto) - Uses Magnum Ifrit (power type); later Justice Ifrit (power type).

The main character. Son of Dr. Tamaga, a b-daman scientist.Also Nana's cousin. He receives his own b-daman on his birthday. One of the 7 legendary b-ders to save the world from Saionji.

-Kodoh Kuraki (蔵木コドウ Kuraki Kodou) - Uses Rave Pegasus (right spin power type) and Shade Wyvern (left spin rush type); later Shining Pegasus (balance/power type) and Reflect Wyvern (control/rush type), which combine into Eclipse Dragon (perfect type)also one of the 7 legendary b-ders.

Former bad guy, Kodoh decides to be with Hitto's side than work for Saionji. He compliments Nana in one of the episodes. When the time comes for searching for the 7 legendary b-ders and foiling Saionji's plans of taking over the world, he always first appears when the guys are really going to be smashed. Also one of the 7 legendary b-ders, which kind of surprised the others.

-Konta Tsukino (月野 コン太 Tsukino Konta) - Uses Blitz Garuda (rush type); later Mach Garuda (rush type).

A b-daman hunter. Not much than it means than it sounds. He has 3 sisters that he is afraid of because they make him do a lot of things and stuff. One of the 7 legendary b-ders.

-Teruma Kamioka (神岡テルマ Kamioka Teruma) - Uses Sturm Griffon (balance [of power/rush] type).

He has a split personality. The kind-hearted and polite one,and the evil and rude one. First he's kind,but later on, his other side is revealed. Also one of the 7 legendary b-ders. This really surprised Nana.

-Nana Sendo (仙堂ナナ Sendō Nana)
Hitto's cousin. Dr. Tamaga's niece. She wanted to become a b-der like Hitto and the others. At first she thought she's the last legendary b-der but was wrong since her b-daman didn't glow like the others.

-Jubee Sanada (真田 銃兵衛 Sanada Jubee) - Uses Bal Tauros (control type); later Assault Tauros (control type).

One of the 7 legendary b-ders.



PRODUCT LIST

001: Magnum Ifrit
002: Blitz Garuda
003: Bal Tauros
004: Crash Weapon Grenade Shot
005: Crash Weapon Triple Launcher
006: Loading Magazine
007: Power Long Barrel
008: Cartridge Adaptor Barrel and Server
009: Crash Tower
010: Magnum Ifrit Starter Set
011: Crash B-Daman Tower Battle Try Set
012: Crash B-Daman Bullet Set Vol. 1 (.98)
013: Sturm Griffon
014: Crash Weapon Wide Cannon
015: Tripod
016: Rave Pegasus
017: Shade Wyvern
018: Crash Weapon Reload Launcher
019: Cyber Scope Server
020: B-1 Crash Cup Try Set
021: Crash B-Daman Bullet Set Vol. 2 (.67)
022: Evil Levioth
023: Crash Weapon Panzer Faust
024: Crash B-Daman Custom Try Set
025: Iron Odin
026: Crash Weapon Trick Cannon
027: Justice Ifrit
028: Mach Garuda
029: Synchro Weapon Beat Launcher
030: Synchro Weapon Tactical Shot
031: SWS Crash B-Daman Justice Ifrit Power Try Set
032: Assault Tauros
033: Synchro Weapon Mega Grenade
034: Synchro Server
035: SWS Crash B-Daman Mach Garuda Rush Try Set
036: Shining Pegasus
037: Reflect Wyvern
038: Omega Bahamut
039: Eclipse Dragon
040: Final Battle Box

RULES OF CRASH BATTLE

-B-Daman cannot be kept in the air during battle.
Do not hide the Crash Tower or press it down with your hands.

-When gathering marbles, do not put your hand in front of the Crash Tower.

-Do not tilt or lean the B-Daman and release marbles in the air.

-Do not release marbles towards the opponent's/partner's hand or face intentionally.


-B-Daman feet parts should not come out of the shooting area.

-When using a 008 Cartridge Adaptor Barrel and Server, only one System Barrel may be attached

-One Crash Tower must have six pillars.

-You may use two B-Daman with either a Synchro Weapon, or a Double Adaptor piece.

-All B-Daman must have all three Parts


TYPES OF B-DAMAN

-Power: Focuses on a lot of strength behind a shot, making it easier to knock down Crash Towers. Having too much power can severely lower Rush, because of how hard it is to fire.

-Rush: Focuses on firing many B-Dama, at a very fast rate. They normally have either Roller Holds, or Balance Holds.

-Control:Focuses on hitting a specific target. They need to have a bit more power than other types to travel down the directed barrel, since normally the barrel is longer than most. The most common holds for them are either Balance Holds, or Round Holds.

-Balance: Focuses on a balance of certain types; however, on Shining Pegasus, it describes a B-Daman with Balance Holds. (Of course, this could have been just to get all four types on Shining Pegasus and Reflect Wyvern so that their combined form, Eclipse Dragon, could boast of having all types [making it a Perfect type.]) Normally have Balance Holds.

-Perfect: As opposed to Balance, a Perfect type B-Daman has a combination of all four major types.

-Revolver: Uses a .67 Revolver barrel. Has no hold parts.

-Perfect Revolver: Used to describe Ultimate Bahamut (Alpha Bahamut + Omega Bahamut). It is not a combination of Perfect and Revolver type. It is a Revolver type with a Double Synchro Grip.

3 BLOCK GEAR SYSTEM

3 Block Gear System is the name for the first series of Crash B-Daman. They used three "blocks", Block 1: Barrel, Block 2: Core, and Block 3: Grip. There is a slot for a server built into every grip. Along with that, there are two slots on the arms of the Core for a Crash Weapon.


-Barrel: The piece that determines how much control you have of the shot. They come in many different lengths. The longer the barrel, the higher the control, and the lower the power.

-Core: The piece that determines what type of B-Daman it is; Power, Rush, Control, or Balance. They have different hold parts that correspond with the types.

-Grip: The piece that determines how easy it is to fire, sometimes they can increase Power or Rush. They have different types of grips as well, to determine how comfortable it is to hold.

SYNCHRO WEAPON SYSTEM

Synchro Weapon System is the name for the second series of Crash B-Daman. It enhances on the 3 Block Gear System. The Grip Block is now further advanced with a second trigger, called the Synchro Trigger. It activates Synchro Weapons Attached, allowing for a shot without using your non-firing hand. The gimmicks are more complex, like a Triple Roller Hold, or an Astral Drive Hold.
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episode 1
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toy review
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slideshow
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Get Dream! by Lia
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