This lumbering turtle is the size of a house; its head features a powerful, razor-sharp beak.
Giant Snapping Turtle CR 9
XP 6,400
N Gargantuan animal
Init +2; Senses low-light vision, scent; Perception +21
DEFENSE
AC 23, touch 4, flat-footed 23 (–2 Dex, +19 natural, –4 size)
hp 115 (11d8+66)
Fort +12, Ref +5, Will +6
OFFENSE
Speed 20 ft., swim 20 ft.
Melee bite +16 (4d6+16 plus grab)
Space 20 ft.; Reach 15 ft.
Special Attacks swallow whole (2d8+16 bludgeoning, AC 23, 22 hp)
STATISTICS
Str 32, Dex 6, Con 21, Int 1, Wis 13, Cha 6
Base Atk +8; CMB +23 (+27 grapple); CMD 31 (35 vs. trip)
Feats Improved Initiative, Iron Will, Lunge, Skill Focus (Perception), Toughness, Weapon Focus (bite)
Skills Perception +21, Swim +19; Racial Modifiers +8 Swim
SQ armored stomach, hold breath, shell
SPECIAL ABILITIES
Armored Stomach (Ex)
A giant snapping turtle’s body is difficult to cut through—its stomach gains a +4 bonus to its AC and has double the normal hit points when determining the success of a creature attempting to cut its way free.
Shell (Ex)
As a move action, a snapping turtle can pull its extremities and head into its shell. It cannot move or attack as long as it remains in this state, but its armor bonus from natural armor increases by +4 as long as it does.
ECOLOGY
Environment temperate or warm water or shore
Organization solitary or band (2–5)
Treasure none
Giant snapping turtles typically grow to diameters of about 35 feet and weigh 20,000 pounds.
Family Ties
Snapping Turtle
Giant Snapping Turtle CR 9
XP 6,400
N Gargantuan animal
Init +2; Senses low-light vision, scent; Perception +21
DEFENSE
AC 23, touch 4, flat-footed 23 (–2 Dex, +19 natural, –4 size)
hp 115 (11d8+66)
Fort +12, Ref +5, Will +6
OFFENSE
Speed 20 ft., swim 20 ft.
Melee bite +16 (4d6+16 plus grab)
Space 20 ft.; Reach 15 ft.
Special Attacks swallow whole (2d8+16 bludgeoning, AC 23, 22 hp)
STATISTICS
Str 32, Dex 6, Con 21, Int 1, Wis 13, Cha 6
Base Atk +8; CMB +23 (+27 grapple); CMD 31 (35 vs. trip)
Feats Improved Initiative, Iron Will, Lunge, Skill Focus (Perception), Toughness, Weapon Focus (bite)
Skills Perception +21, Swim +19; Racial Modifiers +8 Swim
SQ armored stomach, hold breath, shell
SPECIAL ABILITIES
Armored Stomach (Ex)
A giant snapping turtle’s body is difficult to cut through—its stomach gains a +4 bonus to its AC and has double the normal hit points when determining the success of a creature attempting to cut its way free.
Shell (Ex)
As a move action, a snapping turtle can pull its extremities and head into its shell. It cannot move or attack as long as it remains in this state, but its armor bonus from natural armor increases by +4 as long as it does.
ECOLOGY
Environment temperate or warm water or shore
Organization solitary or band (2–5)
Treasure none
Giant snapping turtles typically grow to diameters of about 35 feet and weigh 20,000 pounds.
Family Ties
Snapping Turtle
XP 65
N Tiny animal
Init +2; Senses low-light vision; Perception +6
DEFENSE
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 3 (1d8–1)
Fort +1, Ref +4, Will +2
OFFENSE
Speed 10 ft., fly 40 ft. (average)
Melee bite +4 (1d3–4)
Space 2-1/2 ft.; Reach 0 ft.
STATISTICS
Str 2, Dex 15, Con 8, Int 2, Wis 15, Cha 7
Base Atk +0; CMB +0; CMD 6
Feats Skill Focus (Perception), Weapon Finesse
Skills Fly +6, Perception +6
SPECIAL ABILITIES
Familiar
The master of a raven familiar gains a +3 bonus on Appraise checks.
ECOLOGY
Environment any temperate
Organization solitary, pair, flock (3–12), or unkindness (13–100)
Treasure none
The raven is an omnivorous scavenger that eats carrion, insects, food waste, berries, and even small animals.
XP 65
N Tiny animal
Init +2; Senses low-light vision; Perception +1
DEFENSE
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 3 (1d8–1)
Fort +1, Ref +4, Will +1
OFFENSE
Speed 20 ft., climb 20 ft.
Melee bite +4 (1d4–4)
Space 2-1/2 ft.; Reach 0 ft.
STATISTICS
Str 3, Dex 15, Con 8, Int 1, Wis 12, Cha 2
Base Atk +0; CMB +0; CMD 6 (10 vs. trip)
Feats Weapon Finesse
Skills Acrobatics +10, Climb +10, Stealth +14; Racial Modifiers +8 Acrobatics
SPECIAL ABILITIES
Familiar
The master of a lizard familiar gains a +3 bonus on Climb checks.
ECOLOGY
Environment any temperate or warm
Organization solitary, pair, or nest (3–8)
Treasure none
Lizards can be found in any temperate or tropical climate. When confronted with predators, a lizard flees and hides.
This lumbering turtle is the size of a house; its head features a powerful, razor-sharp beak.
Giant Snapping Turtle CR 9
XP 6,400
N Gargantuan animal
Init +2; Senses low-light vision, scent; Perception +21
DEFENSE
AC 23, touch 4, flat-footed 23 (–2 Dex, +19 natural, –4 size)
hp 115 (11d8+66)
Fort +12, Ref +5, Will +6
OFFENSE
Speed 20 ft., swim 20 ft.
Melee bite +16 (4d6+16 plus grab)
Space 20 ft.; Reach 15 ft.
Special Attacks swallow whole (2d8+16 bludgeoning, AC 23, 22 hp)
STATISTICS
Str 32, Dex 6, Con 21, Int 1, Wis 13, Cha 6
Base Atk +8; CMB +23 (+27 grapple); CMD 31 (35 vs. trip)
Feats Improved Initiative, Iron Will, Lunge, Skill Focus (Perception), Toughness, Weapon Focus (bite)
Skills Perception +21, Swim +19; Racial Modifiers +8 Swim
SQ armored stomach, hold breath, shell
SPECIAL ABILITIES
Armored Stomach (Ex)
A giant snapping turtle’s body is difficult to cut through—its stomach gains a +4 bonus to its AC and has double the normal hit points when determining the success of a creature attempting to cut its way free.
Shell (Ex)
As a move action, a snapping turtle can pull its extremities and head into its shell. It cannot move or attack as long as it remains in this state, but its armor bonus from natural armor increases by +4 as long as it does.
ECOLOGY
Environment temperate or warm water or shore
Organization solitary or band (2–5)
Treasure none
Giant snapping turtles typically grow to diameters of about 35 feet and weigh 20,000 pounds.
Family Ties
Snapping Turtle
Giant Snapping Turtle CR 9
XP 6,400
N Gargantuan animal
Init +2; Senses low-light vision, scent; Perception +21
DEFENSE
AC 23, touch 4, flat-footed 23 (–2 Dex, +19 natural, –4 size)
hp 115 (11d8+66)
Fort +12, Ref +5, Will +6
OFFENSE
Speed 20 ft., swim 20 ft.
Melee bite +16 (4d6+16 plus grab)
Space 20 ft.; Reach 15 ft.
Special Attacks swallow whole (2d8+16 bludgeoning, AC 23, 22 hp)
STATISTICS
Str 32, Dex 6, Con 21, Int 1, Wis 13, Cha 6
Base Atk +8; CMB +23 (+27 grapple); CMD 31 (35 vs. trip)
Feats Improved Initiative, Iron Will, Lunge, Skill Focus (Perception), Toughness, Weapon Focus (bite)
Skills Perception +21, Swim +19; Racial Modifiers +8 Swim
SQ armored stomach, hold breath, shell
SPECIAL ABILITIES
Armored Stomach (Ex)
A giant snapping turtle’s body is difficult to cut through—its stomach gains a +4 bonus to its AC and has double the normal hit points when determining the success of a creature attempting to cut its way free.
Shell (Ex)
As a move action, a snapping turtle can pull its extremities and head into its shell. It cannot move or attack as long as it remains in this state, but its armor bonus from natural armor increases by +4 as long as it does.
ECOLOGY
Environment temperate or warm water or shore
Organization solitary or band (2–5)
Treasure none
Giant snapping turtles typically grow to diameters of about 35 feet and weigh 20,000 pounds.
Family Ties
Snapping Turtle
XP 50
N Diminutive animal
Init +1; Senses low-light vision, scent; Perception +5
DEFENSE
AC 15, touch 15, flat-footed 14 (+1 Dex, +4 size)
hp 2 (1d8–2)
Fort +0, Ref +3, Will +2
OFFENSE
Speed 5 ft.
Space 1 ft.; Reach 0 ft.
STATISTICS
Str 1, Dex 12, Con 6, Int 1, Wis 15, Cha 4
Base Atk +0; CMB –3; CMD 2 (6 vs. trip)
Feats Skill Focus (Perception)
Skills Perception +5, Stealth +21; Racial Modifiers +4 Stealth
SPECIAL ABILITIES
Familiar
The master of a toad familiar gains 3 hit points.
ECOLOGY
Environment temperate and warm forests
Organization solitary, pair, or knot (3–100)
Treasure none
Toads are harmless, rough-skinned amphibians.
XP 50
N Diminutive animal
Init +2; Senses blindsense 20 ft., low-light vision; Perception +6
DEFENSE
AC 16, touch 16, flat-footed 14 (+2 Dex, +4 size)
hp 2 (1d8–2)
Fort +0, Ref +4, Will +2
OFFENSE
Speed 5 ft., fly 40 ft. (good)
Melee bite +6 (1d3–4)*
Space 1 ft.; Reach 0 ft.
STATISTICS
Str 1, Dex 15, Con 6, Int 2, Wis 14, Cha 5
Base Atk +0; CMB –2; CMD 3
Feats Weapon Finesse
Skills Fly +16, Perception +6; Racial Modifier +4 Perception
SPECIAL ABILITIES
Familiar
The master of a bat familiar gains a +3 bonus on Fly checks.