This small-eyed rodent has a rounded body with numerous quills running all over its back.
Porcupine
CR 1/4
XP 100
N Tiny animal
Init +1; Senses low-light vision; Perception -1
DEFENSE
AC 13, touch 13, flat-footed 12 (+1 Dex, +2 size)
hp 5 (1d8+1)
Fort +3, Ref +5, Will -1
Defensive Abilities quills
OFFENSE
Speed 30 ft.
Melee tail slap +2 (1d3)
STATISTICS
Str 11, Dex 12, Con 12, Int 2, Wis 9, Cha 5
Base Atk +0; CMB -1; CMD 9 (13 vs. trip)
Feats Lightning Reflexes
Skills Climb +4, Stealth +9 (+13 in grass); Racial Modifiers +4 Stealth in grass
SPECIAL ABILITIES
Quills (Ex)
Any creature attacking a porcupine with natural weapons or an unarmed strike takes 1 point of piercing damage. A creature that grapples a porcupine takes 1d3 points of piercing damage each round it does so.
Variants
Porcupine, Dire
Porcupine, Giant
ECOLOGY
Environment temperate forests or plains
Organization solitary, pair, or prickle (3-6)
Treasure none
Porcupines are omnivorous mammals that often climb trees in search of food. The spines on their back provide camouflage as well as protection from natural predators—typically other small mammals. Though primarily nocturnal, porcupines do occasionally graze during the day, eating the twigs, roots, and stems of bushes, coniferous trees, and other flora. Porcupine quills normally lie flat against the creature's body, but stand stiffly on end when the porcupine feels threatened.
Porcupine
CR 1/4
XP 100
N Tiny animal
Init +1; Senses low-light vision; Perception -1
DEFENSE
AC 13, touch 13, flat-footed 12 (+1 Dex, +2 size)
hp 5 (1d8+1)
Fort +3, Ref +5, Will -1
Defensive Abilities quills
OFFENSE
Speed 30 ft.
Melee tail slap +2 (1d3)
STATISTICS
Str 11, Dex 12, Con 12, Int 2, Wis 9, Cha 5
Base Atk +0; CMB -1; CMD 9 (13 vs. trip)
Feats Lightning Reflexes
Skills Climb +4, Stealth +9 (+13 in grass); Racial Modifiers +4 Stealth in grass
SPECIAL ABILITIES
Quills (Ex)
Any creature attacking a porcupine with natural weapons or an unarmed strike takes 1 point of piercing damage. A creature that grapples a porcupine takes 1d3 points of piercing damage each round it does so.
Variants
Porcupine, Dire
Porcupine, Giant
ECOLOGY
Environment temperate forests or plains
Organization solitary, pair, or prickle (3-6)
Treasure none
Porcupines are omnivorous mammals that often climb trees in search of food. The spines on their back provide camouflage as well as protection from natural predators—typically other small mammals. Though primarily nocturnal, porcupines do occasionally graze during the day, eating the twigs, roots, and stems of bushes, coniferous trees, and other flora. Porcupine quills normally lie flat against the creature's body, but stand stiffly on end when the porcupine feels threatened.