I DID NOT WRITE THIS GUIDE! GUIDE IS PROPERTY OF THE EGGMAN EMPIRE WEBSITE.
Well, folks, SonicTeam actually did something right for once! Although, whether or not they intentionally meant to we'll never know. I'll just be straightforward about it; Somehow or another, thanks to their chao garden area, they have made it possible to bring the Egg Walker-less Eggman to all of the -other- stages. Thanks to the hacking genius of fellow Sonic fans, we now have what will probably be the closest thing to an Eggman game as you can possibly get. ... For now, anyway.
You guys wanna play?
Muahaha... Then here you go! Whip out your Sonic Adventure 2 Battle discs, and Action Replay devices! Input the following codes, as they will be required to progress anywhere with this feat.
Setting Up!
For the Walker-less Eggman...
8306-VQKG-FBM27
PVWA-YPPZ-TWXEF
CNJD-5Y19-0YYPJ
For the moon jump... (Hold A+Z to activate.)
D2J0-TH29-Y2ETT
RXCE-EYFB-RR206
URT2-VXZC-RCNZA
Obviously, you'll need the Eggman code to perform this feat, and as for the moonjump... Eggman's jumping ability is severely diminished in comparison to other characters, and not only that, but some places you cannot progress unless you cheat your way through by moving around outside the boundaries of the stages and such. So! Allow me to move on with what this guy can do -in action-.
Eggman's Moves
First of all, if you folks have paid any attention at all to all of the games in the Sonic series, you'll know this; Dr. Eggman can freaking -move-. No joke. He's outrun Sonic numerous times, and that same speed was implemented for short distances in the Chao Garden. Now that he's able to move about, you can see that he is, indeed, just as fast as Sonic is. He can even run alongside walls, and perform those death-defying loop-de-loops, which is hilariously -awesome- to watch. I've been running with Eggman all over the place, and it -still- doesn't get old. Bwahaha.
Now, Dr. Eggman never was defenseless without his machine in the first place. He has only two key attacks, but they're pretty devastating to enemies regardless. He can attack anything that happens to be right next to him. One hit, and they explode, no problem. A punch and a kick. Simple? Yes. Effective? -Hell- yeah. Just a quick punt or smack, and the robots explode. Awesome. The only problem with this is that you cannot actually hurt anything -else- with this method, mainly airborne enemies, or things like boxes, crates... However, while some crates do obstruct your path in some stages, you can easily pass them by with another trick the Doctor has up his sleeve.
In addition to running, punching, and kicking, Eggman also has the ability to pick things up and throw them. You can use this to break down creates that occaisionally get in your path. Me and Chris find it a lot better (and more humorous) to use an Omochao at our disposal, but anything will do, especially when Omochao can't be found.
So, our Doctor's a lean, mean fighting machine, and he means -business-. Unfortunately, our resident genius isn't immune to everything. He can still take damage from enemies, and can even get a life taken away. This isn't enough to stop him, sure, but there's an even more terrifying enemy than those that SonicTeam actually put in the game. -The Big Freeze-.
Freeze Points
What is that supposed to mean, you ask? Well, simple. There are certain instances in which the coding required for a particular event cannot be provided by Dr. Eggman's game model. The result when the game cannot find this code is a complete freeze-up of the game. So far, me and Chris have frozen our games plenty of times with no risk to our data, so if you accidentally invoke one of the following instances, don't fret. You'll just have to set everything back up again. Though tedious, it's not devastating.
#1: Bars
Now, think back to the layout of most Sonic and Shadow stages. In a lot of places, there are bars from which the two can swing into the air with, gaining altitude to further progress in the stage. My advice to you would be to -not- play Mr. Acrobat, and go even a -foot- towards it. Stay away. The game will freeze with the buzzing sound of death if you even so much as go within range of 'grabbing' it. There are some places where you might forget about it, and go forth anyway. Just be wary. Keep an eye out while running ahead. You never know what you're going to run into, so just look sharp.
#2: The Turtle - Slow and Steady Freezes the Game
As I was typing this article, I had reached the final freeze when Chris went ahead and found something else out for me. In Dry Lagoon, if you so much as try to ride the turtle to the other part of the stage, the game will freeze. I can assume that the turtle underneath the island in that area would also freeze your game if you had the ability to reach that place. So, no grabbing of the turtles, my friends, or you'll be slowing down so fast... well, you know how it goes.
#3: The Missle
Ah, Metal Harbor. Upbeat music, seagulls in the air, sunny skies, and military strongholds as far as the eye can see. Dr. Eggman just got bored, and decided to romp around the loops and aircraft carriers. However, there's one place in which he dares not proceed, and that's the area in which the large GUN missle is about to be fired. Simply put, the same goes for this as it did the bars. Don't try to touch them. If you're within grabbing distance (or, rather, if you touch those springs underneath the handles), the game will freeze on the spot. So, basically, when you reach the point where you're about to get to the missle, don't even try. There is a way to beat the stage, though, and I'll explain that later on. Let's continue.
#4: Vines
This one's a biggie, and hails from the stages of Green Forest and White Jungle. While touring about the curved surfaces of the gigantic hollowed-out vines that are spread throughout the stages, one can -easily- forget about this bug, hit the spring at the end of the tube, and go careening into an instant deep freeze. The next enforcer of the Freeze Glitch on our list is... well, are the vines. Basically, Eggman was never programmed to be George of the Jungle, and because of this, the game can't pull out the code for such an action. Touching the vine freezes the game, and not only that, but in White Jungle, if you touch the catapult Vines, you'll get the same effect. -Freeze-. Steer clear. These are hard to evade if you forget about them a second too late. Just remember; Moonjump is your friend.
#5: Routes 101 and 280
This is a no-brainer. Upon selecting either stage, the game will only go so far as the loading screen. After that, you hit a freeze. Because the game uses code for karts, and due to the way one completes the stage anyway, Eggman's model obviously can't be used to run the highways. Sorry, hopeful people! I'm afraid we won't be touching these stages after all.
#6: No Power-up for You!
Chris was the one who found this out. This doesn't happen with powerups for the other characters, but if, as Walker-less Eggman, you touch a powerup for either Tails or himself, the game will freeze. Apparently, while the model would poorly attempt to imitate the movements of the character getting the powerup, it doesn't quite cut it for the Mech-equipped characters. The game, unable to interpret just how Eggman should move in correspondence with his Walker, will lock up, and keep you from buffing up. A crying shame, really. But, of course, you shouldn't have any problem with this one if you've gotten everything. Still, be careful.
#7: A -Real- Hazard
This is standard for later versions of Action Replay, but for people like me, who did not have SA2B as a part of the standard package, there is a code out there that allows Walker-less Eggman to patrol about Boss Stages. This was found prior to the code we're discussing today. However, it does count as a part of the subject matter, so I feel it best that I mention this in the bag as well. The only bossfight you should -not- attempt would be the FinalHazard. Obviously, Eggman was not programmed to power up for the fight in space, nor was he fitted with the controls that are specifically unique to the Super hedgehogs. So, the game, unable to figure out what the hell he's doing there, will freeze up on the spot. Don't try it.
#8: Multi-Freeze?
Me and Chris experimented with this earlier. What would happen if you tried to run 2P mode? It's simple, really. Here's what went down. We were only able to choose Random Battle, and of course, this meant random everything. Random characters, random stages... The first character that would show up would be Eggman. The camera would center on him, and not move. Then it'll move to the other character. Now, if you were -lucky- enough to get another Eggman (the one in the mech), the same effect would occur with him. Then the game would continue for a few seconds more, but it would be so horrendously glitchy, that the game will eventually give in and freeze. However, if it's a different character (I got Shadow, of all things), it'll freeze before it even reaches the playing field. Sorry, folks. The only territories we can explore with the resident genius remains within 1P.
#9: Demo-Lition
I -just- stumbled onto this one as I was nearing completion of the entire article. Basically, if you let the start-up screen go into the demo mode, the first thing it'll do is go to the 2P Sonic VS Shadow demo in City Escape. However, Eggman is the one who'll be there, and just like the above, it will freeze your game. So, take care not to wait too long before starting the game, or else you won't even get the chance to check things out, and thus have to redo the process over again.
This guide is taken from the Eggman Empire. All credit goes to them.
Well, folks, SonicTeam actually did something right for once! Although, whether or not they intentionally meant to we'll never know. I'll just be straightforward about it; Somehow or another, thanks to their chao garden area, they have made it possible to bring the Egg Walker-less Eggman to all of the -other- stages. Thanks to the hacking genius of fellow Sonic fans, we now have what will probably be the closest thing to an Eggman game as you can possibly get. ... For now, anyway.
You guys wanna play?
Muahaha... Then here you go! Whip out your Sonic Adventure 2 Battle discs, and Action Replay devices! Input the following codes, as they will be required to progress anywhere with this feat.
Setting Up!
For the Walker-less Eggman...
8306-VQKG-FBM27
PVWA-YPPZ-TWXEF
CNJD-5Y19-0YYPJ
For the moon jump... (Hold A+Z to activate.)
D2J0-TH29-Y2ETT
RXCE-EYFB-RR206
URT2-VXZC-RCNZA
Obviously, you'll need the Eggman code to perform this feat, and as for the moonjump... Eggman's jumping ability is severely diminished in comparison to other characters, and not only that, but some places you cannot progress unless you cheat your way through by moving around outside the boundaries of the stages and such. So! Allow me to move on with what this guy can do -in action-.
Eggman's Moves
First of all, if you folks have paid any attention at all to all of the games in the Sonic series, you'll know this; Dr. Eggman can freaking -move-. No joke. He's outrun Sonic numerous times, and that same speed was implemented for short distances in the Chao Garden. Now that he's able to move about, you can see that he is, indeed, just as fast as Sonic is. He can even run alongside walls, and perform those death-defying loop-de-loops, which is hilariously -awesome- to watch. I've been running with Eggman all over the place, and it -still- doesn't get old. Bwahaha.
Now, Dr. Eggman never was defenseless without his machine in the first place. He has only two key attacks, but they're pretty devastating to enemies regardless. He can attack anything that happens to be right next to him. One hit, and they explode, no problem. A punch and a kick. Simple? Yes. Effective? -Hell- yeah. Just a quick punt or smack, and the robots explode. Awesome. The only problem with this is that you cannot actually hurt anything -else- with this method, mainly airborne enemies, or things like boxes, crates... However, while some crates do obstruct your path in some stages, you can easily pass them by with another trick the Doctor has up his sleeve.
In addition to running, punching, and kicking, Eggman also has the ability to pick things up and throw them. You can use this to break down creates that occaisionally get in your path. Me and Chris find it a lot better (and more humorous) to use an Omochao at our disposal, but anything will do, especially when Omochao can't be found.
So, our Doctor's a lean, mean fighting machine, and he means -business-. Unfortunately, our resident genius isn't immune to everything. He can still take damage from enemies, and can even get a life taken away. This isn't enough to stop him, sure, but there's an even more terrifying enemy than those that SonicTeam actually put in the game. -The Big Freeze-.
Freeze Points
What is that supposed to mean, you ask? Well, simple. There are certain instances in which the coding required for a particular event cannot be provided by Dr. Eggman's game model. The result when the game cannot find this code is a complete freeze-up of the game. So far, me and Chris have frozen our games plenty of times with no risk to our data, so if you accidentally invoke one of the following instances, don't fret. You'll just have to set everything back up again. Though tedious, it's not devastating.
#1: Bars
Now, think back to the layout of most Sonic and Shadow stages. In a lot of places, there are bars from which the two can swing into the air with, gaining altitude to further progress in the stage. My advice to you would be to -not- play Mr. Acrobat, and go even a -foot- towards it. Stay away. The game will freeze with the buzzing sound of death if you even so much as go within range of 'grabbing' it. There are some places where you might forget about it, and go forth anyway. Just be wary. Keep an eye out while running ahead. You never know what you're going to run into, so just look sharp.
#2: The Turtle - Slow and Steady Freezes the Game
As I was typing this article, I had reached the final freeze when Chris went ahead and found something else out for me. In Dry Lagoon, if you so much as try to ride the turtle to the other part of the stage, the game will freeze. I can assume that the turtle underneath the island in that area would also freeze your game if you had the ability to reach that place. So, no grabbing of the turtles, my friends, or you'll be slowing down so fast... well, you know how it goes.
#3: The Missle
Ah, Metal Harbor. Upbeat music, seagulls in the air, sunny skies, and military strongholds as far as the eye can see. Dr. Eggman just got bored, and decided to romp around the loops and aircraft carriers. However, there's one place in which he dares not proceed, and that's the area in which the large GUN missle is about to be fired. Simply put, the same goes for this as it did the bars. Don't try to touch them. If you're within grabbing distance (or, rather, if you touch those springs underneath the handles), the game will freeze on the spot. So, basically, when you reach the point where you're about to get to the missle, don't even try. There is a way to beat the stage, though, and I'll explain that later on. Let's continue.
#4: Vines
This one's a biggie, and hails from the stages of Green Forest and White Jungle. While touring about the curved surfaces of the gigantic hollowed-out vines that are spread throughout the stages, one can -easily- forget about this bug, hit the spring at the end of the tube, and go careening into an instant deep freeze. The next enforcer of the Freeze Glitch on our list is... well, are the vines. Basically, Eggman was never programmed to be George of the Jungle, and because of this, the game can't pull out the code for such an action. Touching the vine freezes the game, and not only that, but in White Jungle, if you touch the catapult Vines, you'll get the same effect. -Freeze-. Steer clear. These are hard to evade if you forget about them a second too late. Just remember; Moonjump is your friend.
#5: Routes 101 and 280
This is a no-brainer. Upon selecting either stage, the game will only go so far as the loading screen. After that, you hit a freeze. Because the game uses code for karts, and due to the way one completes the stage anyway, Eggman's model obviously can't be used to run the highways. Sorry, hopeful people! I'm afraid we won't be touching these stages after all.
#6: No Power-up for You!
Chris was the one who found this out. This doesn't happen with powerups for the other characters, but if, as Walker-less Eggman, you touch a powerup for either Tails or himself, the game will freeze. Apparently, while the model would poorly attempt to imitate the movements of the character getting the powerup, it doesn't quite cut it for the Mech-equipped characters. The game, unable to interpret just how Eggman should move in correspondence with his Walker, will lock up, and keep you from buffing up. A crying shame, really. But, of course, you shouldn't have any problem with this one if you've gotten everything. Still, be careful.
#7: A -Real- Hazard
This is standard for later versions of Action Replay, but for people like me, who did not have SA2B as a part of the standard package, there is a code out there that allows Walker-less Eggman to patrol about Boss Stages. This was found prior to the code we're discussing today. However, it does count as a part of the subject matter, so I feel it best that I mention this in the bag as well. The only bossfight you should -not- attempt would be the FinalHazard. Obviously, Eggman was not programmed to power up for the fight in space, nor was he fitted with the controls that are specifically unique to the Super hedgehogs. So, the game, unable to figure out what the hell he's doing there, will freeze up on the spot. Don't try it.
#8: Multi-Freeze?
Me and Chris experimented with this earlier. What would happen if you tried to run 2P mode? It's simple, really. Here's what went down. We were only able to choose Random Battle, and of course, this meant random everything. Random characters, random stages... The first character that would show up would be Eggman. The camera would center on him, and not move. Then it'll move to the other character. Now, if you were -lucky- enough to get another Eggman (the one in the mech), the same effect would occur with him. Then the game would continue for a few seconds more, but it would be so horrendously glitchy, that the game will eventually give in and freeze. However, if it's a different character (I got Shadow, of all things), it'll freeze before it even reaches the playing field. Sorry, folks. The only territories we can explore with the resident genius remains within 1P.
#9: Demo-Lition
I -just- stumbled onto this one as I was nearing completion of the entire article. Basically, if you let the start-up screen go into the demo mode, the first thing it'll do is go to the 2P Sonic VS Shadow demo in City Escape. However, Eggman is the one who'll be there, and just like the above, it will freeze your game. So, take care not to wait too long before starting the game, or else you won't even get the chance to check things out, and thus have to redo the process over again.
This guide is taken from the Eggman Empire. All credit goes to them.