Five Nights at Freddy's Club
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There have been mixed reactions about the new Five Nights at Freddy's 2. Many adoring fans of the game complain about the sequel, for many different reasons. Here are five things Scott Cawthon could've tweaked to make the sequel a whole lot better.

#5:Character Design
This is the complaint most commonly heard from fans. Our old friends are barely recognizable. Bonnie looks female, Freddy isn't really scary anymore and Chica....well, let's say she sure makes some Rule 34 fanboys happy. This doesn't apply to all the new animatronics, however. The Puppet, the Mangle and Balloon Boy are all very well-designed characrers that give the game a bit of a scare factor. Seriously, though. Does Chica have to look like a prostitute?

#4:The Office
There's a significant difference between the office in the first game and the office in the second. The two main differences are the size of the room and the lighting. In the first game, the office is small, dark and collecting dust. The second office is large, well-maintained, and even has flashing lights. The original office actually adds to the 'scariness' of the game by being cramped- giving the player a small dose of claustrophobia- and the lack of lighting gives the game a much more ominous feel. The office in the sequel seems too...industrial, in my opinion.

#3:Freddy Mask
Now that your doors are gone, you must resort to hiding inside a Freddy Fazbear mask when all goes wrong. This was homestly a bad move by the creators. In the first game, the doors are powered by a source that CAN go out if you use it too often. Bang. Your source of protection is gone. The Freddy Mask, however, can be used anytime without any worries of it going away. Sure, your flashlight can be used up, but that really only protects you from Foxy.

#2:The Music
This is more a personal choice than one of the fans'. The music in the first game is subtle and quiet, while the second is loud and in your face. While the music in the first game changes depending on how close to you the animatronics are, the sequel's* sound is repetetive and even a bit irritating.

#1:Too Many Animatronics
This is by far one of the most common complaints of the players. Ten animatronics are far too many, and they move way too fast for the player to get scared. This causes the second game to be more a game of concentration than horror. This is pretty much what has ruined the second game in a nutshell: it's way too hard! In my opinion, the solution to this problem would be to keep all the new animatronics except for the Puppet and Balloon Boy static, except perhaps on the Sixth Night and Custom Night, where the new ones would come to life instead of the old ones.

There you have it! The five root problems of Five Nights at Freddy's 2! This game wasn't horrible in my opinion, but I felt that Scott said yes to too many ideas while making the game and that's what led to it being a slight disappointment to the fans. If you want me to do a Five Things Five Nights at Freddy's 2 Did RIGHT, let me know in the comments. If you have any different complaints about the game, you can leave a comment and let me know. Goodbye for now!

*Yes, I understand that the game is technically a prequel. I'm calling it a sequel because it was MADE second.
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