Elder Scrolls V : Skyrim Club
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posted by Tawnyjay
We spent the next two days and nights traveling. Wolves attacked us. We ran into a thief, who Fenia sent away with a few bad burns. I felt angry I had missed the fight (I had been sleeping), but Fenia just said that I would have plenty more where I was going.
When I finally saw the stables, I was ecstatic. I shrieked with glee, and hugged Fenia. “We’ve made it,” she whispered tiredly.
I made my way to a small house, and knocked quietly. There was a brief pause, and then a yawning woman appeared. “More travelers?” she sighed.
“I’m sorry to trouble you, miss.” Fenia stepped up beside me and explained. “We were wondering if you could direct us to the inn.”
The woman nodded, and pulled a lantern from her shelf. “Come on, then.”
She led the way through a stone stairway, and up to a pair of guards that were guarding a huge wooden door. “Hello, Yalisa.”
The guards greeted her, but eyed us suspiciously. “Who are they?”
“They want to stay at the inn. Can one of you show them there?”
One of the guards sighed, and stood aside, letting us in. “Sure, I’ll do it.”
The guard pushed open the door and led us into a beautiful city. “Welcome to Whiterun,” he said in a bored tone. “The inn is right over there.” He nodded towards a large building with several windows.
We thanked him and hurried inside.
A fire was crackling in the hearth, and the light glow illuminated a wondrous collection of food. There was cheese and fruit, vegetables and bread, beer and mead, and many other things the likes of that. After two days of nearly starving, the selection made my mouth water.
Fenia strode confidently over to the innkeeper, who had been looking at us with a broom in her hand. “Hello. We would like to rent a room in this beautiful inn.”
“New to Whiterun?” An elderly man appeared from the cellar steps, and smiled at us. “Of course you may rent a room!”
“Thank you.” Fenia dipped her head. “We’ll pay you… tonight? Tomorrow?”
“Tomorrow is fine, thanks.”
“Okay then,” Fenia yawned.
“Here,” the man said, gesturing to a small room with a big bed and a few shelves. “Make yourselves at home.”
As Fenia and I unpacked our bags, we chatted. “They seem rather nice,” I noted. “When you’re an assassin, don’t get too close to people,” Fenia warned. “The next day, you might get assigned to kill them.”
I fell silent at this. I was still unaccustomed to being called an assassin, and I felt guilty whenever someone mentioned killing.
I slipped under the blankets and yawned. “We should get a good night’s sleep.”
Fenia nodded, and shimmied in next to me. “Of course.”
And we slept.



I felt a hand gently shaking me awake. I yawned and blinked open my eyes.
A handsome, young Nord was standing above me. He had a long, curved sword strapped to his back and startling blue eyes.
“Are you Astrid?” he asked in a gruff tone. “Um… yes…” I replied nervously.
“Good. I was sent to escort you to the Sanctuary. First—prove to me that you are truly Astrid.”
“Um… how?”
“Your friend will know how. Why don’t you wake her up?” It sounded like a challenge.
I stood up, and grabbed my dagger from the shelf. Even though the blade had been cleaned by Fenia’s enchantment, it still shone faintly with dried blood. I flashed the knife at him.
He studied it lazily. “Mhm. Yeah, you’re Astrid.”
Fenia awoke a minute later, and the man—who introduced himself as Arnbjorn—told us that we should get going.
“Leave the gold on the counter, and then meet me outside the gates,” he instructed. It was early dawn—no one was quite awake yet.
I wasn’t sure if I liked this Arnbjorn figure yet, but he was a Dark Brother, and I had to follow and trust him.
Fenia quietly placed some gold pieces on the counter, and we slipped out into the cold dawn air, following a path that leads to the gate.
When we got there, the guards let us out without blinking an eye. “Bye,” one of them said.
I glanced around. A tree was beside us, and I peeked around the trunk. Arnbjorn leaped out at me, making me squeal with fear.
Arnbjorn grinned at me, and I saw something new in him. He may be gruff, but he was impish and tricky, and… I kind of liked him.
I giggled as Fenia rounded the tree. We immediately stopped laughing at the look on her face. “SHH! What if he was caught? He may well be a well-known and feared assassin that many people want arrested!”
Arnbjorn looked down. “I’ve never assassinated anyone yet, other than a few wolves, which don’t count, and one hunter,” he mumbled. “The only reason I’m in the Dark Brotherhood is because I was born there.”
There was a long silence. “Oh…” Fenia blushed, looking embarrassed and full of pity.
We started down the road that leads to Falkreath, Arnbjorn looking moody.
“I’m sorry,” started Fenia, but Arnbjorn glared at her and she tapered off.
I saw a traveler or two. One was an Argonian, and he offered me some skooma. “It’ll keep you here for a while, pretty one.”
I shook my head and hurried on.
Arnbjorn glared at the Argonian as I caught up to the others.
“He has some pride,” he muttered. “But not as much as me!”
Before I could stop him, he drew his sword and charged at the Argonian.
Fenia yelled, but the Argonian was ready. The Nord and the Argonian began to fight, slashing with their swords.
I screamed, and was about to run into the fray and pull them apart, until the Argonian got a lucky strike in.
Arnbjorn gasped as blood ran down his leg. He fell back and groaned.
That was when I drew my dagger and charged.
I leaped over Arnbjorn, shielding him from harm. The Argonian blinked.
“You’ve messed with the wrong society,” I warned him. “The Dark Brotherhood will—soon enough—have your blood.”
And, on that happy note, I grabbed Arnbjorn’s arm and dragged him away.
1) you can name all the gods

2) you say oblivion instead of god when surprised

3) you have a very long argument about the war and whos side should you take

4) you start yelling at the characters though the tv like its a sports game

5) you get emotionally attached to the characters

6) you know the history of all the holds off the top of you're head

7) you have a fight about how a vampire or werewolf is better

8) you have a fight about some of the decision you made in the game

9) you tell you friends to worship a certain god
posted by Tawnyjay
I stumbled out of bed when my uncle started howling.
He was still in the doorway, in our main room. He clumsily got to his feet as I approached apprehensively.
“Girl, make me some breakfast and then get your ass down to Fenia’s place.”
I got an apple and some goat cheese out of the cupboard, took a small knife from the table, and sliced the apple into wedges. I spread the creamy cheese onto it and placed it next to my uncle.
I quickly hurried out of the door and into the snow. The wind swept my golden hair behind my back, and I hoped Fenia would have me work inside.
I slid down a slope...
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The hallmark of this series has always been player freedom, sometimes at the expense of any focus or through line to the story. Skyrim manages to get this balance just right. You can do whatever you want, pursue whatever quests and storylines interest you and work on the main quest whenever you feel like it.

And oh, what a world. Skyrim is a huge province and you are free to explore every inch of it. Design-wise, it's a beautiful if not flashy place. In the first hours of the game I found myself wishing that the architecture of Skyrim were more over-the-top. But I soon realized that the payoff...
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As in the previous games, character creation is a joy. You can choose from among Argonians (that's lizard-folk), four types of humans (Imperials, Nords, Bretons, and Redguards), Orcs, three kinds of elves (High, Dark and Wood) and the feline Khajiit. Each race has its own history, agenda and of course, different types of skill bonuses.

In the first few minutes of the game you choose your race, design your characters look and pick a name. Notice I didn't say pick a class. Because Skyrim doesn't have classes. At all. This has been true of the Elder Scrolls games for a while, but Skryim doesn't...
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added by Tawnyjay
Source: Rightful Owners
Best Destruction Gear:

Master Destruction Robes/Daedric Armor Of Peereless Destruction.

Daedric/Ebony/Dragon Helmet of Pereless Destruction.

Hands: Ebony/Daedric/Dragon Gauntlets Of Extra Magic +21.

Feet: Ebony/Daedric Boots Of Resist Frost.

Other: Necklace (-10 cost), Ring (-10 cost)

Standing Stones: Atronach Stone (+50 Magicka, absorb 50% spells, Magicka regens at -50%.)

Apprentice Stone: (Magicka regens 2x faster, but twice as vulnerable to spells.) *•But with armor that doesn't really matter!*•
added by Saejima
Source: Bethesda
added by glelsey
Source: screenshots by me
added by Saejima
Source: Bethesda
**•Pure Mage Build•**

#Combat:
•Use Destruction spells and/or staves to either freeze, burn or shock your enemies. You can either dual-cast to deal more damage, or you could have a healing spell in the one hand whilst having a defensive spell/staff in the other. This is a good idea if you don't have many health potions. (Even though you should really stock up on those. They can be a huge life-saver for several occasions!)

#Health, Stamina & Magicka:
•When your health gets low in combat, you can either use health potions and/or healing spells. As a mage with light equipment, you do...
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added by lefthandskyrim
Source: Right_hand_skyrim
added by vagos
added by vagos
Source: Me
posted by vagos
Skyrim has to be one of the most generous games you'll ever spend your money on. There are so many things you can get involved with. In addition to the fascinating main quest, you can: become a lethal assassin; become a master thief; join a civil war (on either side!); become a vampire; become a werewolf; get married (to a male or female); purchase and furnish homes; go to wizard college; become a master blacksmith, alchemist and enchanter; commune with the mysterious and powerful Daedric gods of Tamriel and do their bidding; clear out nests of bandits, vampires, spiders and undead; explore...
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added by pumpkinqueen
Source: Skyrim wiki
added by pumpkinqueen
Source: Tumblr
posted by zylice
Skyrim Warrior Tips!

Warrior: Strong Fighting Character.

Weapons: War Axes, War Hammers, Axes,Swords,Great Swords, Maces, Battle Axes.

Apparel:Heavy Armour,Gauntlets, Helmets, Boots, Sheilds.

Useful Potions: Fortify Heavy Armour, Poisons, Fortify Block, Fortify Carry Weight, (Restore Stamina, Health for all types of characters).

Useful Enchantments: Fortify Carry Weight, Fortify Block, Fortify Two/One Handed, (Fortify Stamina and Health for all types of characters).

Useful Spells: Destruction, Conjuration, Illusion.

Useful Shouts: Unrelenting Force, Marked For Death, Storm Call, Call Dragon, Call Of Valor, Fire Breath, Frost Breath, Disarm, Become Ethernal, Dragonrend, Whirlwind Sprint.

More Tips: Warriors always need stamina potions. You can use bows and magic as a backup. Many warriors live at 'Solitude' and 'Whiterun'. enchant jewellery, weapons and apparel. (Improve weapons and apparel at forges.)
posted by Tawnyjay
First off, I would like to say that I understand if you think Astrid’s a filthy traitor and liar, but please, hear me out.
Astrid is a strong character in The Elder Scrolls V: Skyrim. She’s a bit creepy and mysterious, but I think she’s honestly more of a victim than anything.
Astrid tells you in the game that she killed her uncle, and liked it. She is bloodthirsty, but I think there’s more to this than what meets the eye.
She was probably abused and hurt by her uncle, and was terrified of him. When she finally got up the courage, she managed to get hold of a weapon and kill him, run...
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added by glelsey
Source: Steam user Demon Janitor