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IDENTITY FACTS: RELATIONSHIPS/EVOLVING

For those of you who’ve always or recently wondered why Identities act how they act, here are the reasons.
Note: Most of these will be related to female identities, as all ORIGIN IDENTITIES (except for Kae) are female.

SURROUNDINGS
When an Identity first crashes onto a mobian planet, it instantly reacts to its surrounding area symbolically.
Examples
1.    If the area is dark, the identity will feel alone and go to lengths of even the sun to achieve light.
2.    If the area is bright the identity will feel exposed and shy.
3.    If the area is polluted the identity will feel disgust (as many people do)
4.    Ect.

FIRST CONTACT
When an identity first meets a person, there is a 69 percent chance that the identity will be immediately interested in that person, and will have a basically blank personality.
These are the various approaches
A.    HOSTILE: 6/10 times the identity will attempt to escape or fight till they have escaped whoever is attacking them. Mostly they only do this so that the person will simply stop attacking them, and either leave them alone, or help them.
a.    If the person continues its hostility, the identity will most-likely have red eyes, which would imply anger, temper, and a high-strung personality. (This is possible to increase to Three-mood personality if angered enough)
b.    If the person ends the hostility, the identity will most-likely have white eyes, which would imply fear, or caution.
Either way, either approach could lead to the identity be-friending a character, depending on how you make it end.
B.    SCIENTIFIC (As I like to call it): This is basically an approach that deals with being very interested in the identity, and her appearance, as well as abilities.
a.    If this method is a form of capture, and experimentation, the identity may get red-eyes, but will most-likely get dark blue instead, which would be sadness, loss, and depression.
b.    If this method is a form of admiration, or intrigue with compliments, the identity will most-likely gain yellow eyes, which implies ego, mischief, and self-dependence.
C.    FRIENDLY: If approached as a friend, or as someone who is trying to help, the identity will be much more trusting and willing to come closer.
a.    If complimented, or flirted to, the identity will get pink-eyes, which implies love (of course), and trust. (It is possible for this to increase to obsession, which does little to the identity’s eyes, but makes their appearance purplish or pinkish). (NOTE: THIS WILL ONLY WORK IF YOUR CHARACTER IS OF THE OPPOSITE GENDER, SO DO NOT EVEN TRY TO MAKE A HOMOSEXUAL IDENTITY)
b.    If simply there to help, the identity will get blue eyes, which implies happiness, and cockiness.
c.    If playful and energetic, or funny, the identity will get light turquoise eyes, which implies playfulness, simple-mindedness, and an all-around positive attitude.
D.    DARK: If you were to approach an identity as a manipulator, or someone evil basically, they would have one of two strange responses.
a.    The simplest would be green-eyes, which implies a dark evil personality. The traits for this are cunning, quick-thinking, and determination.
b.    The second approach would be boredom. While this can happen from any approach, it is most-likely to happen here. This would be purple-eyes, which leads to intelligence, self-control, lack of interest, and being a push-over.
E.    THE BLANK IDENTITY: The blank identity is an identity who starts out with SILVER-EYES, and doesn’t change because of anything but what you do specifically. If struck it will not change emotion. If complimented, it will acknowledge, but it will not act happy. The most effective approach is romance, based on the fact that the original Virus was quite flirty. Other than that, the identity will basically be like a compliant robot, doing whatever you ask, until given a personality, in which they still may act the same in ways. One way to do this (if you want your identity to act in a specific way) would be to have them analyze certain emotions, traits, etc., which would lead to their initial personality. An even easier way would be to tell them to have a certain emotion, such as “IDENTITY, MAKE YOUR EMOTION TRAIT HAPPY”, and the identity complying. If the identity does not ever get an emotional trait, it will have certain context of what it will and will not do, such as NOT wanting to jump off a cliff to its death, and will only comply when being ordered/asked by its main ally (or in some cases master), but it will basically remain emotionless, with no context to anything but the next objective.

ALLIANCE
As stated previously, almost all identities will have a very quick obsession with its first contact. In the most common case of be-friending an identity, it will grow an extreme sense of protection and loyalty to its allies, making the first person it met the highest up there. It is however possible for an identity to lose its loyalty to its allies, but the window for such a thing is around only a week’s time long, and would require a very large amount of persuasion. After that time however, the identity will (90 % of the time) not be changed in its path.

THE STRONGEST EMOTIONS
There are three things that can change the identity forever, even emotion-wise.
A.    LOVE (ONLY FOR OPPOSITE GENDER) One of the strongest emotions of an identity, LOVE is something almost every identity is drawn to in their allies, or anyone if given enough time. If an Identity, however, is shown affection by someone else, even someone not of her original allies, it will slowly lean towards that person. If the person she loved originally wanted to fight for her, she would turn back to them. In the end, it would be the one who loves her more, or who is better for her that she would go with. This is one of the barrier-breakers in the alliances with an identity.
B.    BETRAYAL: The deadliest, which can be caused (or lead up to) by love. If an identity is betrayed (especially by an ally that it is close to), it is instantly consumed in negativity. Ranging from their moods completely changing to dark-blue, to their moods changing to dark-green. Betrayal to an identity is like killing them. This as well as REJECTION, can cause the identity to lose its loyalty, run off, become dark (not necessarily evil, but possibly), and even become suicidal.
C.    REASON: Why do these affect the identities so?
a.    LOVE: The original identity (VIRUS-PRIME) as stated before was flirty, but also extremely willing to risk everything for just love. It was one of the few things that made her neutral. (the original VIRUS-PRIME was not evil, but mainly neutral) But because no one on her Mobius would ever show her the same affection, aside from Dark Dareth (sorry for the unoriginal name there), who she betrayed, she lost herself in the grief made from all of her twisted lives. So when someone actually were to accept an identity, it feels a strong sensation of love, or friendliness, towards that person, as Virus was a loner most of her life.
b.    BETRAYAL: Because of Virus’s past, and the many acts of betrayal she committed, the feeling ate away at her inside. The IRON-NICOLE side wanted to be let in by people, due to the hatred caused by her original programing. The ANTI-NICOLE side wanted vengeance for being used and betrayed when she did nothing to deserve it, so when betrayed the identity is constantly battling whether to forgive, to forget, or to hate. Which leads to the third emotion.
D.    LOYALTY: Due to the previous reasons, all identities react very positively to loyalty. This is one of the things that keeps their morals in check. Through all ends, (or almost all) they feel loyalty to their allies in a way that can almost never be undone. It is even stronger than the love-emotion.

APPEARANCE
There are three ways an identity might obtain its form.
1.    IT’S ALLY: The Identity may want to look like the person it meets first, and will copy the form, while modifying it here and there, to make a certain twisting version in a form of admiration.
Example: If it met Sonic, it would get a blue-hood, dark-green fur, and variations of hands and feet.
2.    IT’S SURROUNDINGS: An identity will possibly wish to match its surroundings, due to the fact that they can greatly impact the identity’s emotions. Also the identity may wish to search areas for what others might be wearing, and change to fit mixes of them.
Example: An identity sees someone with a red shirt, then someone with a black vest, then someone with an orange hoodie, and it would most likely have black fur, a red hood, and orange details.
3.    PERSONALITY: Identities love to match their personalities, even if they’re in a bad mood, so they keep it simple.
Example1: If angry, the Identity will have red details on its black hood.
Example2: If sad it will be dark blue details.
Example3: If lovey-dovey it will change pink and purple all around.


BASES
Similar, and related to an identity’s appearance, the identity will choose one of three (and sometimes even more options) different types of forms.
A.    Basic Identity: The Main attire, hood/cloak, usually dark, and usually simple.
B.    Mobian Base: An Identity who wishes to look like a mobian. This Identity may have trouble with certain parts, which usually causes them to look like Mobians but not quite. Like ears with no insides, or only a bump for a nose.
C.    Blank-Base: These identities are basically glowing figures, that sometimes have some details like a few lines here and there, but keep very basic forms, which makes it much easier to act.

EYES
Most identities like to keep their eyes as their main emotional form, but some hide it, which is possible if you’re wondering.
Example: Kenfi is a yellow-eye/pink-eye (no pun intended) Identity, but her eyes are blue.

The list of all Identity emotions to recap are
•    Happy (normal)
•    Cheerful
•    Flirty
•    Emotionless
•    Bored
•    Dark
•    Temperamental
•    Mischievous
•    Sadness
•    IF YOU HAVE ANY OTHER SUGGESTIONS FOR IDNETITY EMOTIONS, LEAVE A COMMENT BELOW

So basically that is the information you would need to get your identity started. If you have any questions or suggestions you may ask in the comments. Until next time,

EAT PIE AND PROSPER
Alright, this is just a gift to four people I like on fanpop. But I'm not telling who they are. You gotta geuss. LET DA GAMES BEGIN!

1. You were the first person who supported me on fanpop. We wee good friends, and your character was in a lot of my stories. Unfortunately, you left fanpop. MAH FIRST FRIEND. I hope you come back. *Starts singing* BABEH, COME BACK!!

2. You were also one of the first people to support Invader ZIM the Hedgehog. However, i learned more about your characters and found that your characters might just be a little bit too overpowered sometimes. Eventually I got over that...
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{u r now reading the worst fanfic in the history of terrible fanfic overjoy!}
DONT NOT READ THIS IF U HAVE NOT READ CHAPTER 1-10

the sea of despair was a dreadful place. it had black sand and the water was black too. and it had huts where the sand ended with long uncut grass. we walk down from our place where we were looking at the beach and looked out over the sea. "a storm is coming" said arc. "well we all know wat that means" i said. u could see the dark cloud miles away at sea, those clouds were most likey filled with lightning. the thought of all that wonderful electricity made sparks come...
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So we’ve gotten about five or so new users on the club recently, and that’s great. Ever since the big explosion months back things were rather quiet, but it looks like they’re picking up. I’m hoping to keep the new guys around, and that everyone gets to know each other well enough, as well as their characters and such, so this roleplay is mainly for the people new to our club.

Basically you can choose which character to meet of mine and a story will occur depending on the character you choose. Again this is mainly for people new to our club, but if you have not met these characters you...
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Source: none
The madness...The madness.Ⓧ

Journeying through the woods in search of notes on the fixed time limit,MTL came across a corpse hanging in the tree...the corpse was holding a note...but it would be disrespect to the dead to remove the note.MTL took the note(1/8Ⓧ)...Then suddenly the owl returned...it said "Who-who,to survive in these woods,you must make the right choices,one little slip up spells your demise...here,take this." the owl gave MTL a shed key.the owl said "That is all the help I can give you,good luck...and watch out for "him".Ⓧ"...the owl flew away.

MTL went to the shed,it was...
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Source: breezethecat
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Source: Me.
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Source: PhoenixRoyale
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Source: With a roxythehedgehog001's base (DA)
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Source: to Julissa
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posted by Mapware3640
Ok,So this is a constant argument between fans,who is better?The face of gaming,mario or the blast-processing rodent,sonic?well today I got a little theory in honor of 2013,I'm hopefully going to end this argument between both fan bases once and for all.So first thing first,lets start with both sides abilities and powers.



(Please note,To reserve time seeing my computer is about to crash,I copied and pasted all this information from the mario wiki and sonic wiki while making a few edits,all information is correct.)

Mario's abilities

-Mario's main (trademark) ability is his Jump, which allows...
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video
PERFECT FOR HER XD
video
theme
characters
sonic
character
awesome
the
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Source: Jazz-B-Real13
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Source: me
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Source: me