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Stand: One Vision
Appearance: A green phantom with a single eye on it’s face, and dozens of hands hidden underneath it’s cloak, all of them having eyes on their palms
Abilities: The Stand is able to beat down it’s enemies with it’s several hands, all but two hidden under its cloak. The Stand can drag enemies into a script the user has touched, and once inside, the Stand user is able to write whatever they want to harm the enemy within the script. The Stand is also able to see through the eyes of a target who they have met once.
Power - C
Speed - B
Range - A
Durability - B
Precision - D
Potential - A

Stand: Rush
Appearance: An anthropomorphic golden owl with bladed wings and talons for feet.
Abilities: The Stand can it’s bladed wings as daggers on its enemies. It can travel through the speed of light and appear at any spot it wishes. The Stand can also intimidate a target so that they can render their five senses inactive for five seconds. The Stand is also able to fly like a normal owl to find it’s target.
Power - C
Speed - A
Range - B
Durability - C
Precision - A
Potential - B

Stand: Smooth Criminal
Appearance: A silver robotic-like spirit with a blue streak across it’s face, wearing a white gangster uniform.
Abilities: The Stand’s pockets are nothing but an empty void, where nothing can escape unless the user allows it. The Stand is able to steal anything it wishes, including the souls of its enemies and other Stands. Within its pocket, the Stand carries a tommy gun, which it can fire from a distance to hit further away enemies.
Power - C
Speed - A
Range - B
Durability - D
Precision - B
Potential - C

Stand: Abbey Road
Appearance: A orange fox-like robotic spirit that holds onto a blue sphere as big as it's whole body. It's tail has a large rock-like object attached to it that it uses as a weapon
Abilities: The Stand uses the orb as a sort of shield. When an enemy punches the orb, all of the damage it does will be directed to the attacker. EXAMPLE: If someone were to punch the orb, instead of hurting the Stand, the person would be hit from that very punch. The Stand can also hit enemies with it's tail.
Power - C
Speed - B
Range - C
Durability - E
Precision - D
Potential - C

Stand: Seek and Destroy
Appearance: A large robotic-like black suit of armor. It appears as a giant with the more armor it carries, but the more it losses, the more it appears to be a nimble suit of silver armor, carrying a large lance as a weapon.
Abilities: When it covers its body with powerful armor, the Stand can take lots of damage and is able to deflect the most powerful attack. However, if the enemy is escaping, the Stand is able to remove more and more armor, to the point where it moves as fast as a speeding car. It's lance can be used to impale enemies.
Power - A
Speed - A
Range - C
Durability - B
Precision - C
Potential - B

Stand: Miss Atomic Bomb
Appearance: A green robotic-like feminine spirit covered in bullet-sized holes and carries a small nuke under it's arm.
Abilities: The Stand is able to turn it's body into any form of fire arm, firing rifle rounds from it's eyes, shotgun shells from its arms, and fire machine gun bullets from the holes covering it's body. As a last ditch effort, the Stand can throw the small nuke, creating a small nuclear blast to kill it's target.
Power - B
Speed - C
Range - A
Durability - C
Precision - A
Potential - C

Stand: Feel Good Inc.
Appearance: A chrome-colored robotic sphere-shaped spirit with it's face resembling that of a plague doctor, with six arms surrounding it's body.
Abilities: The Stand can create a second form of itself, allowing it to hide from it's enemies, allowing the other fake Stand to fight it's enemies, while it attacks the enemy from the other side.
Power - B
Speed - D
Range - C
Durability - D
Precision - B
Potential - C

Stand: Linkin Park
Appearance: A small white lizard-like Stand of large size with four arms and a tail.
Abilities: The Stand is able to turn itself, as well as it's user, invisible, and even hidden from other Stands. In it's invisible state, the Stand can fight off it's enemies, without worry of being attacked itself
Power - C
Speed - B
Range - C
Durability - E
Precision - B
Potential - D

Stand: In Bloom
Appearance: A black pen that has a living flower blooming on the top. The flower can change according to the users mood. EXAMPLE. Red rose for love, yellow sunflower for joy, and black rose for complete anger.
Abilities: As long as the user has a surface they can draw on, the Stand is able to be useful. The user can use the Stand to draw whatever it wants. Once something is drawn, the drawing will come to life and do what the user wishes, including serving them or attacking their enemy.
Power - E
Speed - E
Range - C
Durability - A
Precision - B
Potential - B

Stand: Night Train
Appearance: A red 19th century locomotive with a large skull on the front of the train.
Abilities: The Stand acts as a phantom, being able to pass through whatever it wants, without causing any damage. The Stand will only harm the one person it is looking for, and will constantly chase them until either the user is defeated or the enemy it is chasing is killed.
Power - A
Speed - A
Range - B
Durability - B
Precision - C
Potential - D

Stand: Rage Against the Machine
Appearance: A light blue phantom in a cloak that carries a lantern, sometimes lit and sometimes not.
Abilities: The Stand is able to take two object, including people, and merge them together to either create a powerful weapon, or trap an enemy into a solid wall or the ground, rendering them helpless.
Power - C
Speed - D
Range - B
Durability - B
Precision - B
Potential - C

Stand: Basket Case
Appearance: A blue female humanoid with small spheres at the tips of her fingers
Abilities: Though the Stand is very weak to attacks, all it needs to do it touch a target. When it does, a small part of what it touched will turn into glass, including body parts of a person, and it will only take a single punch to shatter the glass.
Power - D
Speed - B
Range - C
Durability - E
Precision - B
Potential - C

Stand: Burning Bridges
Appearance: A large phoenix made entirely out of fire. The size of it depends on how big the fire it emerges from is
Abilities: The Stand can only appear when a fire is created, and only comes from a fire. When it does, it will send a stream of fire at it's enemies in an attempt to burn them alive.
Power - B
Speed - C
Range - A
Durability - A
Precision - C
Potential - B

Stand: Vanilla Twilight
Appearance: A light purple humanoid that appears clear and has starts inside of it.
Abilities: The stand can turn any sort of liquid or gas, and turn it into a form of a solid. The Stand can use this to create weapons out of water, or change air into cubes, suffocating someone with lack of air. It can also stop the flow of blood within a persons body.
Power - C
Speed - C
Range - B
Durability - D
Precision - B
Potential - D

Stand: Suicide Solution
Appearance: A tall grey-like humanoid with black spots where it's eyes are, wearing a black robe-like uniform.
Abilities: When the Stand makes eye contact with someone, it will render them unconscious. Once they are, they will enter their dreams, where the Stand will begin to make them feel depressed, and no longer willing to fight or even live anymore
Power - D
Speed - B
Range - B
Durability - D
Precision - B
Potential - C

Stand: 2 Minutes to Midnight
Appearance: A grey humanoid with yellow arrows on its body starting from it's eyes and trailing down to the palms of its hands.
Abilities: The Stand is not able to take much damage, so it uses it's skill to sneak onto it's enemies. When it does, it uses it's hands to strike all the blood vessels in a persons body, leaving them to drain of blood in two minutes.
Power - C
Speed - A
Range - B
Durability - D
Precision - B
Potential - B

Stand: That Green Gentleman
Appearance: A green humanoid with thin lines all over its body and mirrors for eyes.
Abilities: The Stand is able to use stamps on its enemies. When it learns the name of it's enemy, it will press the stamp against it's enemy. Once it does, the enemy will burn from the inside, and will be completely gone. This will erase the enemy from reality, including everything they have done. EXAMPLE: If they left a scar on someone, and they were erased, the scar they left would be gone. The Stand can also erase any moment of history it pleases.
Power - A
Speed - A
Range - B
Durability - C
Precision - A
Potential - B

Stand: Can't You Hear Me Knockin;
Appearance: A red wasp with a rather long stinger
Abilities: The Stand is able to enter inside the mind of a person, and kill them from inside them. However, if the user does not wish to kill them, they can inject the stinger into an enemies brain and learn their memories and thoughts and give what it learns to the user.
Power - D
Speed - A
Range - A
Durability - E
Precision - B
Potential - C

Stand: Hole in my Soul
Appearance: A shadow that follows the user, but moves away when the user orders it to
Abilities: The Stand is able to create a black hole in anything it wishes, weather it's the ground or a wall. It's not able to attack, but it works more as a Stand that can escape from others if they need to.
Power - E
Speed - A
Range - B
Durability - B
Precision - A
Potential - D

Stand: Beautiful People
Appearance: A pool of blood that has a sinister grin with sharp teeth and hands that can emerge from the blood.
Abilities: When the user drains themselves of any amount of blood, the Stand can use the blood to travel and create any weapon it wants. If it enters the blood of it's enemy, it can either stop the flow of blood, heat up their blood and boil them from the inside, or turn their blood into needles and impale them from all sides. The larger amount of blood there is, the stronger the Stand is.
Power - B
Speed - A
Range - A
Durability - A
Precision - B
Potential - C

Stand: Hells Bells
Appearance: A cloaked figure with a hood that hides it's face, that has eyes that glow with a mysterious blue mist., with a rewind symbol on it's left hand and a fast forward one on it's right.
Abilities: The Stand has two abilities. If the Stand touches a person with it's left hand, it will age them backwards, turning them into a child, to the point where they stop existing all together. If it touches an enemy with it's right hand, it will cause them to age faster, turning their body into nothing but dust. It can do this with inanimate objects as well.
Power - A
Speed - B
Range - C
Durability - B
Precision - A
Potential - A

Stand: Can't Stop
Appearance: A mannequin covered in rainbow colors, that can make copies of itself with different colors
Abilities: The copies it makes all have different colors and different abilities. Red colored ones are hot to the touch. Orange ones can turn their arms into swords. Yellow ones can regain any lost limbs. Green ones can use grass to hold it's enemy down. Light blue ones freeze their enemies. Blue ones try to drown them with rain. And purple ones are stronger in the dark.
Power - A
Speed - D
Range - D
Durability - C
Precision - C
Potential - B

Stand: Doors
Appearance: A black victorian dollhouse
Abilities: When the Stand feels that the user is being threatened, it will shrink it's enemy to doll size and trap them inside of the house. Once inside, the enemy will be attacked by inanimate objects being thrown at them and small doll-sized suits of armors, complete with weapons. Not even other Stands can break through the walls of this Stand.
Power - D
Speed - E
Range - C
Durability - A
Precision - C
Potential - B

Stand: Ghost Riders in the Sky
Appearance: A gang of five yellow robotic-like cowboy spirits, all attached to horses and carrying revolvers. All of them have their own color horse, but all have the same attack method.
Abilities: During the night, when there are stars out, the Stands will fly up into the sky, and use the starts as ammunition for their revolvers. It will fire the stars at their enemies, either burning them alive or blowing them up from the inside.
Power - C
Speed - B
Range - A
Durability - B
Precision - A
Potential - C

Stand: Evenflow
Appearance: A small white humanoid, the size of a bear cub, that has a large head that reflects a purple mist, and covers most of it's head.
Abilities: The Stand cannot fight, but is able to protect itself easily. When someone punches the Stand's head, instead of hurting it, it will cause the enemy to see a dreamworld that they want to see, making their wildest dreams come true. This will blind them from reality, and allow the user to strike the distracted enemy
Power - D
Speed - C
Range - A
Durability - A
Precision - B
Potential - C

Stand: Another Brick in the Wall
Appearance: A massive army of white ants, larger than regular ants, that have pinchers bigger than their heads.
Abilities: The Stand is able to stack themselves on top of each other, and surround the enemy in a dome like creation of their own bodies. Once they do so, they will climb up the enemy's legs, and begin to eat their flesh until they devour them entirely. Even when one is killed, it does no damage to the user, and there are too much to do any real damage to the Stand
Power - B
Speed - D
Range - C
Durability - A
Precision - A
Potential - B

Stand: U2
Appearance: A silver serpent like Stand that travels through people with ease with it's sharp spear-like nose.
Abilities: A Stand without a user, the Stand is able to travel through enemies, and use their blood veins to their advantage. Instead of using the body as a temporary host, it will attempt to use the veins as dangerous whips to beat it's enemy to death, and will continue to do so until the host body is too damaged for the Stand to use any longer.
Power - C
Speed - B
Range - B
Durability - A
Precision - B
Potential - D

Stand: Offspring
Appearance: A baby-sized blue Stand with a zipper across it's mouth.
Abilities: Being one of the least harmful Stands and more obnoxious, the Stand will latch onto the back of an enemy and do what they can to annoy them, such as tying their shoes together or getting water splashed on them. However, with this kind of bad luck, it could eventually lead to the demise of it's target.
Power - E
Speed - C
Range - A
Durability - A
Precision - D
Potential - E

Stand: Dirty Work
Appearance: A dark green sniper rifle with a long barrel that fires rather large bullets
Abilities: The Stand is a stealth Stand, that keeps hidden from it's target. Whenever it spots an enemy through the scope, it fires a bullet, and the bullet will follow the target that it was fired at, and will not stop until it hits the flesh of a living creature, but will follow the target until that happens, slicing through even steel.
Power - B
Speed - A
Range - A
Durability - B
Precision - B
Potential - C

Stand: Purple Rain
Appearance: A purple robotic-like butterfly with large multicolored wings.
Abilities: The Stand appears to be peaceful and caring, but it actually very sadistic. The Stand will land on any cloud it can above the target, and soon begin to rain a very acid-like rain onto the target, melting their flesh. It will cause as much destruction as it can to kill it's target, even destroying buildings and killing anyone else underneath the cloud
Power - C
Speed - C
Range - B
Durability - D
Precision - B
Potential - B

Stand: Alice in Chains
Appearance: A dark blue humanoid creature that is covered in a long chain.
Abilities: Using any form of metal, the Stand will bring the metal to it like a magnet. When it does, it is able to crush the metal together as if it were paper. It is also able to trap an enemy inside a ball of metal and crush them to death with it.
Power - B
Speed - D
Range - D
Durability - B
Precision - D
Potential - C

Stand: Radiohead
Appearance: An orange humanoid with a yellow cross across it's chest, and a set of rather long, bony fingers.
Abilities: The Stand is not a strong fighter, but uses it's ability to render their enemy helpless. It uses it's long fingers to invade the inside of an enemies body. Once they are inside, it rearranges the bones within the enemy, and leaves them immobile, with their bones scattered all within their body, so that the user can kill them
Power - D
Speed - D
Range - D
Durability - B
Precision - B
Potential - A

Stand: Def Leppard
Appearance: A gas mask with cat ears that rest within the reflection of the user's eyeball
Abilities: While the user keeps eye contact with the enemy, all objects within the area will come to life and try to kill the enemy. As long as the enemy remains in the user's line of sight, all inanimate objects will try to kill the enemy.
Power - C
Speed - D
Range - A
Durability - A
Precision - B
Potential - E
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