So you want to make your player or your reader to do something specifically or to think something specifically. How can you do it? Do you first make remote mind controller? No. Save yourself the money, and save yourself the stress of having to build that kind of a machine. There is another way to control a player's or reader's mind. It's called the "controlling idea".
Think of the movie inception, but take out all the epic sci-fi of someone going into another's mind, and put you and another person logged into Fanpop in two different parts of the world. With a controlling idea, what you do is prime the player's or reader's mind to have certain thoughts. All of our brains hate gaps, so they either try to fill in the gap, or compel the person the mind belongs to to seek out answers. What does this mean? Naturally, they will attempt to predict what you're trying to pull, but if that fails, then they will take action and fall right into your... umm... "trap", I should say.
Here's how it works:
You're host, and you have someone playing a... say... mystery RPG, and you tell them that they "are in a room that is dark, but not pitch black." Right there, that implies that there must be some kind of light source somewhere, but the player won't prioritize that first as they... May not think that, given that... It's kind of not important whether or not the room is lit (unless you make it important).
Afterwards, you write "and there is a door." This one is the juicy one. Say I placed a Pirrhana Plant behind the door, but it's sleeping. Naturally, like a blind mouse, the player will go to the door, and try to open it. When they do, the Plant will have something to eat. (Hehehe...)
Now in an article, here's how it works.
If you say "oh, that concert was terrible," but haven't given any information about how our why the concert was terrible, that is what they will ask themselves. Try to predict why? Could be a multitude of things, so they fail at predicting and keep reading looking for answers. Also, if information is implied but not exactly stated, you can have a bit of fun with that too.
"There were sounds of pleasurable intercourse coming from the next room. Out of curiosity, or out of his sheer pervertedness, he opened the door, revealing a CD player with that soundtrack set on loop."
So, what did you think I had in that room before I told you it was a CD player, you dirty minded person?
And that, my friends, is how you control the minds of your players and readers.
Sayonara!
-Prowd
Think of the movie inception, but take out all the epic sci-fi of someone going into another's mind, and put you and another person logged into Fanpop in two different parts of the world. With a controlling idea, what you do is prime the player's or reader's mind to have certain thoughts. All of our brains hate gaps, so they either try to fill in the gap, or compel the person the mind belongs to to seek out answers. What does this mean? Naturally, they will attempt to predict what you're trying to pull, but if that fails, then they will take action and fall right into your... umm... "trap", I should say.
Here's how it works:
You're host, and you have someone playing a... say... mystery RPG, and you tell them that they "are in a room that is dark, but not pitch black." Right there, that implies that there must be some kind of light source somewhere, but the player won't prioritize that first as they... May not think that, given that... It's kind of not important whether or not the room is lit (unless you make it important).
Afterwards, you write "and there is a door." This one is the juicy one. Say I placed a Pirrhana Plant behind the door, but it's sleeping. Naturally, like a blind mouse, the player will go to the door, and try to open it. When they do, the Plant will have something to eat. (Hehehe...)
Now in an article, here's how it works.
If you say "oh, that concert was terrible," but haven't given any information about how our why the concert was terrible, that is what they will ask themselves. Try to predict why? Could be a multitude of things, so they fail at predicting and keep reading looking for answers. Also, if information is implied but not exactly stated, you can have a bit of fun with that too.
"There were sounds of pleasurable intercourse coming from the next room. Out of curiosity, or out of his sheer pervertedness, he opened the door, revealing a CD player with that soundtrack set on loop."
So, what did you think I had in that room before I told you it was a CD player, you dirty minded person?
And that, my friends, is how you control the minds of your players and readers.
Sayonara!
-Prowd
Name Origin: Max - o - Dante
Middle Name: Lance (Lan-s)
Last Name: Castor (Cast-or)
~Family Relations~
Connax (Father) (deceased)
Unknown Mother (presumably deceased)
Yvette (Daughter)
~Friend/Foe Relations~
Zip (Enemy)
Drakero (Arch Enemy)
Hex ( Love Interest)
Vile (True Rival)
Sombre (Former Alliance)
Devil Red Wyvern (Former Alliance)
~Abilities~
Type: Balance
Fighting Styles: Kumite
Powers: Astrokinesis of the Dark Nebula, Super Physical Strength, Umbrakinesis
Moves and techniques: Absorb
Dark Star Attack
Violent Pulse
Almighty Quake
Maximum Punch
Astro Breech
Darkness Unleash
Forms: Nega Maxo
Supreme Darkness Maxo