Hello everyone and welcome to the next half of In-Indie. I was able to binge a whole lot of new indie titles to get this out and boy, do we got some greats and some… not so much. But we’re here to talk about not just a great, but one of the best. A game that many online are calling the Dark Souls of the indie scene…. Wait, that’s not rig- Hollow Knight, everybody.
So yeah, this is a game that many would compare to Dark Souls and I would as well, but not for the reasons a subhuman, like, a video game journalist, would call this a Dark Souls game. Yes, the difficulty is there, which we will get to later, but it’s because the game’s atmosphere, how it vaguely weaves it’s lore and story and how it all just feels so depressing yet majestic all at the same time. You play as The Hollow Knight, a tiny little creature with a nail for a sword as you make your way to the kingdom of Hollownest, once an amazing kingdom that has become decrepit and dangerous as it’s residence have become infected from an unknown disaster. With your only goal being to push forward, you make your way through this huge Metroidvania kingdom, fighting bosses and collecting upgrades in order to make it to the end and complete whatever goal it is you seek. The vague story telling already had me gripped from the start. How it tells you little, but just enough for you to get it all on your own (Or read the lore on the Wiki, you wretch) makes the world of Hollownest feel much more alive and fascinating to me. I wanted to learn about what the characters’ motivations are, what the bosses are, what happened to the kingdom, and just what every little detail you see is all about from the enemies with crystal in their body to a single bug corpse lying on the ground. It all has some story for you and I want to know what the story is.
Of course, like I said, this game also has that challenging difficulty. This game is not easy like the cute art style would have you believe. If you aren’t careful, you’re gonna find yourself getting killed. You may have post hit invincibility and a ton of abilities for you to use, but fight recklessly and any basic enemy can mess you up. You gotta know to stay on your toes and be ready to strike or dodge. A ton of upgrades in the form of badges can really help you out. Some of my favorites are ones that surround you with thrones after being hit and one that fills up your special meter when you hit an enemy. And then there are the powerups you get. Double jumps, dashes, and new attacks given to you from sword masters, you have plenty of things to help you maneuver across the map and get to new areas, or get to areas to find a lot of money, a secret Grub to get rewards, or a new badge. Maybe sometimes even a secret item to unlock a new secret area. There is a ton of places to explore in this game and you are always rewarded for going off the path and letting curiosity get the better of you.
And this doesn’t even include the hours of side content. Collecting all the maps from the map maker, hearing about the idiotic escapades of Zote the Mighty, the Colliseum of Fools, which was part of a strech goal in the Kickstarter and despite not reaching the goal, Team Cherry still made it happen anyway. And don’t even get me started on the number of Grubs and badges you can collect, as well as all the health shards and meter shards. You can spend more than half the game just trying to collect all this stuff and completing side content. I can’t tell you how many times I was happy just to see a new character and wonder what they were going to do. And then how I felt when I had a horrible feeling that there was a good chance they would die. Even the characters that don’t do much like The Elder Bug are all great characters. Sly’s amazing twist as being a penny pinching merchant and actually being the teacher of the most skilled nailmasters in the kingdom. The Last Stag’s sad tale of how he is the last of his kind but proudly continues his task. The depressing descent into madness that is Myla’s story as she is consumed by the crystals. And Bretta… Actually, no, Bretta sucks.
If I could give one complaint to the game, it’s that it is way too easy to get and save money. At the start of the game, you are scavanging that stuff like it’s the end of the world. But around the final stretch of the game, when you’ve cleaned out all the shops, given every NPC money and pretty much used it for everything you could, you just have a massive trove of cash and nothing to spend it on. I am aware of the Banker side quest, but even then, I had a lot of cash. But this is nothing more than a nitpick, and the only one I could think of. Hollow Knight is an incredible experience from beginning to end. The world is amazing, the combat fun and satisfying, the upgrades are all great to use and makes you feel like you are really making progress when you use them on an area you couldn’t progress further. If you are looking for one of the best indie experiences, with one of the most gorgeous art styles out there, Hollow Knight is easily one of them. Get this game if you can, it’s on everything now. Do it for the adorable bug creatures.
Up Next: We become a bunch of massholes
So yeah, this is a game that many would compare to Dark Souls and I would as well, but not for the reasons a subhuman, like, a video game journalist, would call this a Dark Souls game. Yes, the difficulty is there, which we will get to later, but it’s because the game’s atmosphere, how it vaguely weaves it’s lore and story and how it all just feels so depressing yet majestic all at the same time. You play as The Hollow Knight, a tiny little creature with a nail for a sword as you make your way to the kingdom of Hollownest, once an amazing kingdom that has become decrepit and dangerous as it’s residence have become infected from an unknown disaster. With your only goal being to push forward, you make your way through this huge Metroidvania kingdom, fighting bosses and collecting upgrades in order to make it to the end and complete whatever goal it is you seek. The vague story telling already had me gripped from the start. How it tells you little, but just enough for you to get it all on your own (Or read the lore on the Wiki, you wretch) makes the world of Hollownest feel much more alive and fascinating to me. I wanted to learn about what the characters’ motivations are, what the bosses are, what happened to the kingdom, and just what every little detail you see is all about from the enemies with crystal in their body to a single bug corpse lying on the ground. It all has some story for you and I want to know what the story is.
Of course, like I said, this game also has that challenging difficulty. This game is not easy like the cute art style would have you believe. If you aren’t careful, you’re gonna find yourself getting killed. You may have post hit invincibility and a ton of abilities for you to use, but fight recklessly and any basic enemy can mess you up. You gotta know to stay on your toes and be ready to strike or dodge. A ton of upgrades in the form of badges can really help you out. Some of my favorites are ones that surround you with thrones after being hit and one that fills up your special meter when you hit an enemy. And then there are the powerups you get. Double jumps, dashes, and new attacks given to you from sword masters, you have plenty of things to help you maneuver across the map and get to new areas, or get to areas to find a lot of money, a secret Grub to get rewards, or a new badge. Maybe sometimes even a secret item to unlock a new secret area. There is a ton of places to explore in this game and you are always rewarded for going off the path and letting curiosity get the better of you.
And this doesn’t even include the hours of side content. Collecting all the maps from the map maker, hearing about the idiotic escapades of Zote the Mighty, the Colliseum of Fools, which was part of a strech goal in the Kickstarter and despite not reaching the goal, Team Cherry still made it happen anyway. And don’t even get me started on the number of Grubs and badges you can collect, as well as all the health shards and meter shards. You can spend more than half the game just trying to collect all this stuff and completing side content. I can’t tell you how many times I was happy just to see a new character and wonder what they were going to do. And then how I felt when I had a horrible feeling that there was a good chance they would die. Even the characters that don’t do much like The Elder Bug are all great characters. Sly’s amazing twist as being a penny pinching merchant and actually being the teacher of the most skilled nailmasters in the kingdom. The Last Stag’s sad tale of how he is the last of his kind but proudly continues his task. The depressing descent into madness that is Myla’s story as she is consumed by the crystals. And Bretta… Actually, no, Bretta sucks.
If I could give one complaint to the game, it’s that it is way too easy to get and save money. At the start of the game, you are scavanging that stuff like it’s the end of the world. But around the final stretch of the game, when you’ve cleaned out all the shops, given every NPC money and pretty much used it for everything you could, you just have a massive trove of cash and nothing to spend it on. I am aware of the Banker side quest, but even then, I had a lot of cash. But this is nothing more than a nitpick, and the only one I could think of. Hollow Knight is an incredible experience from beginning to end. The world is amazing, the combat fun and satisfying, the upgrades are all great to use and makes you feel like you are really making progress when you use them on an area you couldn’t progress further. If you are looking for one of the best indie experiences, with one of the most gorgeous art styles out there, Hollow Knight is easily one of them. Get this game if you can, it’s on everything now. Do it for the adorable bug creatures.
Up Next: We become a bunch of massholes
Are you a scientist Cause I'd Like to do you on a Table , Periodically(:
If you where a Triangle You'd be acute one.
Is your name WiFi, because I feel a connection.
There something wrong with my phone, it doesn't have your number in it x3
Hey baby, better call life alert cause I've fallen for you and I can't get up (:
Roses are red. Foxes are clever. I like your but, shall I touch it forever?
You remind me of my next boyfriend.
Do your legs hurt? From running through my dreams all night!
If you were a snack pack id eat you without a spoon.
You smell like a flower. Can I plant you in my garden?
Do you believe in love at first sight, or should I walk by again?
If you where a Triangle You'd be acute one.
Is your name WiFi, because I feel a connection.
There something wrong with my phone, it doesn't have your number in it x3
Hey baby, better call life alert cause I've fallen for you and I can't get up (:
Roses are red. Foxes are clever. I like your but, shall I touch it forever?
You remind me of my next boyfriend.
Do your legs hurt? From running through my dreams all night!
If you were a snack pack id eat you without a spoon.
You smell like a flower. Can I plant you in my garden?
Do you believe in love at first sight, or should I walk by again?
This is important to horror fans and collectors alike because as Child's Play series fans we are extremely limited in choice as far as accurate replicas go and are forced to pay ridiculous amounts of money for one replica usually of foreign origin because every single worth while piece created for this film is of limited release and considered extremely rare. It's not right for fans of the series to have to pay 2,000 average for a replica and one from 5 years ago at that. We want a "to scale" accurate replica of Chucky from the original Child's Play films in his unstitched form.
Please sign this petition, it'd mean a lot to me!: link
Please sign this petition, it'd mean a lot to me!: link
(CHORUS:)We are familyI got all my sisters with meWe are familyGet up ev'rybody and singEv'ryone can see we're togetherAs we walk on by(FLY!) and we fly just like birds of a featherI won't tell no lie(ALL!) all of the people around us they sayCan they be that closeJust let me state for the recordWe're giving love in a family dose
(CHORUS x2)Living life is fun and we've just begunTo get our share of the world's delights(HIGH!) high hopes we have for the futureAnd our goal's in sight(WE!) no we don't get depressedHere's what we call our golden ruleHave faith in you and the things you doYou won't go wrongThis is our family Jewel(REPEAT CHORUS TO FADE)
The End
A horse and a chicken are playing in a meadow. The horse falls into a mud hole and is sinking. He calls to the chicken to go and get the farmer to help pull him out to safety. The chicken runs to the farm but the farmer can't be found. So he drives the farmer's Mercedes back to the mud hole and ties some rope around the bumper. He then throws the other end of the rope to his friend, the horse, and drives the car forward saving him from sinking! A few days later, the chicken and horse were playing in the meadow again and the chicken fell into the mud hole. The chicken yelled to the horse to go and get some help from the farmer. The horse said, "I think I can stand over the hole!" So he stretched over the width of the hole and said, "Grab for my 'thingy' and pull yourself up." And the chicken did and pulled himself to safety. The moral of the story: If you are hung like a horse, you don't need a Mercedes to pick up chicks.